View topic - Zk mission editor problems



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PostPosted: 07 Apr 2011, 18:30 

Joined: 07 Apr 2011, 18:13
I have just downloaded the Zk mission editor but when i go to make a mission it crashes i have the path set correctly and the mod is Zk v0.8.3 and v0.8.4
here is what it keeps giving me in the error log

Version: 2.0.0.72
Date: 4/7/2011 1:28:22 PM
UnitSyncException
Unable to read defs.lua: [string "gamedata/defs.lua"]:37: [string "gamedata/defs.lua"]:25: error = 2, gamedata/unitDefs.lua, error = 2, gamedata/unitdefs_post.lua, error = 2, gamedata/modularcomms/unitdefgen.lua, [string "gamedata/modularcomms/unitdefgen.lua"]:129: attempt to call field 'GetModOptions' (a nil value)



at CMissionLib.UnitSyncLib.UnitSync.ReadUnits()
at CMissionLib.UnitSyncLib.UnitSync.GetMod(String modName)
at MissionEditor2.WelcomeDialog.LoadMod(UnitSync unitSync, String modName)
at MissionEditor2.WelcomeDialog.<>c__DisplayClass23.<PromptForNewMission>b__1c()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

so can anyone help me out


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PostPosted: 08 Apr 2011, 05:20 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
I see the problem, will try a modside workaround ASAP.


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PostPosted: 08 Apr 2011, 10:41 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
fixed for next stable

If you can't wait that long, use 0.7.3 and switch to future version in Mission -> Settings when it's released.


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PostPosted: 08 Apr 2011, 19:27 

Joined: 07 Apr 2011, 18:13
yea i can wait lol ty


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