I wanted to use cegTag to give my missile weapons a cool looking missile trail but they are assholes. When there are a few dozen of them flying around the screen the ceg effect starts to really noticably "stutter", switching on and off (for all cegs). Is there a way around this?
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
spring is stupid with deciding which particles to draw. Does not seem to take into account if particle source is on screen and does not seem to distribute particles very clever. Only way around is to use low particle count in effects, ie a projectile trail CEG is spawned every frame -> particle count can easily skyrocket.
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