View topic - MINECRAFT IS NOW BETA!



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PostPosted: 03 Mar 2011, 15:23 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
erm not rly, where did u get that ?

also stop pointless trolling or u will be banned in few months for this !!


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PostPosted: 03 Mar 2011, 15:51 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Trademark is a shit tier troll.

notch wrote:
I figure most people reading this blog cares mostly about Minecraft development, so let me just say that I wonÔÇÖt be involved in the day to day development of Scrolls. Jakob, one of the guys I started Mojang with, is developing it, and has been since we started the company.


Anyway, yeah we just got beds and all, personally I found the latest patch to be weak but honestly the guy has been on vacation on and off for what feels like months now. Hopefully when he returns from the gdc we will see more stuff getting done.


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PostPosted: 03 Mar 2011, 19:41 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
Wombat wrote:
erm not rly, where did u get that ?

also stop pointless trolling or u will be banned in few months for this !!
erm, i say the same to your own last posts.


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PostPosted: 07 Mar 2011, 09:35 
Classic Community Lead
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Joined: 12 Aug 2005, 08:29
Location: CANAYDEEEAH!
TradeMark wrote:
notch lives in his moms basement btw...

With his hot fiance and swimming pool full of money :)

I'd go for that! :D


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PostPosted: 07 Mar 2011, 16:39 
Content Developer
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Joined: 13 Jan 2005, 00:46
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Image


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PostPosted: 07 Mar 2011, 20:25 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
That game i did, did so well for me, that now im the ruler of the industry.

Image


Cant wait to see those comercial guys hoping onto the bandwagon.


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PostPosted: 08 Mar 2011, 00:57 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Spread this idea around....
Minecraft survival needs to change.
Creeps should not spawn at night instead they just spawn as the map gets generated and some creeps have different favorite zones where there is lots of them but they also have a chance of spawning anywhere.


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PostPosted: 08 Mar 2011, 01:27 
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Joined: 13 Jan 2005, 00:46
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I am still waiting for you to make that game based on your ideas.

Just sayin.


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PostPosted: 08 Mar 2011, 11:01 
Lobby Developer
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Joined: 23 May 2006, 12:54
Location: Sweden
Anyone else getting annoyed with the Slimes?


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PostPosted: 08 Mar 2011, 12:10 
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Joined: 12 Aug 2005, 08:29
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Zydox wrote:
Anyone else getting annoyed with the Slimes?

I haven't encountered one yet. They make an annoying sound apparently.


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PostPosted: 08 Mar 2011, 14:57 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Ladies and Gentleman: I┬┤ve got bad news. Mr. Notch, founder, creator and developer of minecraft, had a unfortunat smelting accident, while creating a golden cock and balls.


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PostPosted: 08 Mar 2011, 16:07 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
smoth wrote:
I am still waiting for you to make that game based on your ideas.

Just sayin.


The idea to mod minecraft already ran through my mind...perhaps...


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PostPosted: 08 Mar 2011, 19:33 
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Gota wrote:
Spread this idea around....
Minecraft survival needs to change.
Creeps should not spawn at night instead they just spawn as the map gets generated and some creeps have different favorite zones where there is lots of them but they also have a chance of spawning anywhere.

Right now, to modders, creeps can spawn on any block, and every block has a light value. So modders can make, for example, make creeps spawn only on underground mushrooms. (because underground is darker than night). The one exception is spawning blocks, but I think that basically just works by making a creep of a certain type spawn a certain distance from spawn blocks.

I'd really really really love some more environmental entities. So I could do something like make creeps only spawn in forest biomes of X size or larger, or creeps can only spawn on large ice floats, but it's boarderline impossible to create your own entity and make creeps spawn in that kind of an area.

I'm hoping the official modding API's give modders more access to stuff like that.


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PostPosted: 10 Mar 2011, 14:03 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
checked his blog to see he is still ranting about how successful he has been and how good stuff he has already done is. no evidence of any work being done

sIGH


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PostPosted: 10 Mar 2011, 20:12 

Joined: 18 Aug 2007, 18:04
1v0ry_k1ng wrote:
checked his blog to see he is still ranting about how successful he has been and how good stuff he has already done is. no evidence of any work being done

sIGH

If you made several million dollars and still continue to make sales daily, would you give a damn about your community comprised of primarily whiny kids with low attention span?

Dragging it out with micro updates will keep them occupied, the modding part of community helps too. He doesn't even have to do anything substantial, just copy the next big thing created by community for no cost and keep making sales. Like the latest map format. Externalizing will prolong Minecraft's life by several years.

Making a new game isn't really an option for him either, any other commercial game he makes will most likely fall deep under high expectations from Minecraft's success and won't be worth the effort.

Unless it's something like Minecraft 2 where he would build upon the already addicted playerbase. A sequel would have absurdly high guaranteed profits, if only because of the countless fanatical followers.


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PostPosted: 10 Mar 2011, 22:29 
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Yeah minecraft 2...With 50% better textures and 50% more cubes!!


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PostPosted: 11 Mar 2011, 21:43 
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They made an assload of sales after they won all the GDC stuff.

[edit] For the last few days they've been making about $100,000 a day.


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PostPosted: 11 Mar 2011, 21:54 
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With such monies its hard to understand why a crew of a few pips cant dish out huge patches if they truly wanted to.


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PostPosted: 11 Mar 2011, 22:10 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
As Regret all but said, they don't want to.


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PostPosted: 11 Mar 2011, 22:57 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I feel like I've been duped. The game lost it's luster pretty quickly for me. There's no action, just annoying monsters that amble through the woods at night.


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