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 Post subject: alt skins.
PostPosted: 28 Feb 2011, 07:03 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
sean wanted some greybrownreal skins

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http://www.smoth.net/files/eowaltskins.zip


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 Post subject: Re: alt skins.
PostPosted: 01 Mar 2011, 08:52 
Engines Of War Developer

Joined: 09 Jun 2005, 22:39
Location: Germany, the EU
Not got round to get them ingame myself yet. But they're going to be in this Saturday's version (only 4 will be playable atm though).


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 Post subject: Re: alt skins.
PostPosted: 02 Mar 2011, 03:56 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Smoth, make different camo patterns! Like CoD hot pink camo, and blue pretend I blend with urban colors camo,,,


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 Post subject: Re: alt skins.
PostPosted: 02 Mar 2011, 04:04 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
noes, they takin mai racing cars ;_;


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 Post subject: Re: alt skins.
PostPosted: 02 Mar 2011, 21:48 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
I could make those magic camo patterns.


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 Post subject: Re: alt skins.
PostPosted: 02 Mar 2011, 22:49 
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Nope because unless wolf give a clarification these textures are unusable.


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 Post subject: Re: alt skins.
PostPosted: 03 Mar 2011, 03:51 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
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well technically 3 of the 4 textures wolf did. the knight stabby one I don't think he did. but yeah you should definitely ask him before making a million abomination skins.

The illusion of choice always seems to be appealing for plays who try and personalize their player character's or arsenal.


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 Post subject: Re: alt skins.
PostPosted: 03 Mar 2011, 09:11 

Joined: 19 Nov 2010, 09:44
Wow... Did you use gimp for that? Where did you get your awesome patterns?


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 Post subject: Re: alt skins.
PostPosted: 03 Mar 2011, 09:16 
Engines Of War Developer

Joined: 09 Jun 2005, 22:39
Location: Germany, the EU
I don't think the negative tone is warranted bob - any blame for stuff having gone awry can be placed squarely on my shoulders. Since it's me that's managing the game atm, and I had been in contact with/ talking to smoth about making the alternate skins, it was also my fault for not having gotten in contact with Wolf sooner.

Edit: Well as Bob stated, the knight (in both variations) is certainly still usable (kudos to bob here for releasing under a liberal licence). And the Spherebot derived Helios, I'm not sure, but since Zero-K has a number of derivatives as well, I'd assumed it'd be ok at least for the time-being. If I understood Wolf-In-Exile correctly though, I think he'd prefer us not to use it long term.


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 Post subject: Re: alt skins.
PostPosted: 04 Mar 2011, 03:11 
Blood & Steel Developer
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I wasn't commenting in an unusually negative tone, just my normal character. I wasn't blaming any one for anything.
I don't think Wolf has any problems with you using his original skins on those models 'long term', but he seems to have issues with people re-using his skins in unlimited derivative forms from his work.
edit: didn't see his post. but that clarifies some things up a bit


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 Post subject: Re: alt skins.
PostPosted: 04 Mar 2011, 04:17 
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Joined: 13 Jan 2005, 00:46
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glad to see I am the bad guy here.


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 Post subject: Re: alt skins.
PostPosted: 04 Mar 2011, 07:16 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
smoth wrote:
glad to see I am the bad guy here.
Uh... no you're not?


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 Post subject: Re: alt skins.
PostPosted: 04 Mar 2011, 16:10 
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from wolf's thread wrote:
bobthedinosaur wrote:
Sean, you can still use his textures. It would be a shame and a waste not to! You just have to coordinate with him any modifications so his work is not altered /botched with out his consent.

Just seems like the implication was that I degraded the work instead of improving it.
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 Post subject: Re: alt skins.
PostPosted: 04 Mar 2011, 23:13 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
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Smoth: I never said you were botching anything (your works looks great to me). I was actually referring to wolf's other skin (the sphere bot) that he expressed to me was over used by some games.


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 Post subject: Re: alt skins.
PostPosted: 04 Mar 2011, 23:24 
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Joined: 13 Jan 2005, 00:46
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I agree it is over used and I have tried to ask him several times but have gotten no response on if he feels I violated his work. Honestly, it was not my intent. I was just trying to clean it up and make it a little crisper so I could make out all the details he put into the guys.


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 Post subject: Re: alt skins.
PostPosted: 08 Mar 2011, 21:50 
Skinner / Texturer
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Joined: 21 Nov 2005, 13:40
Location: Winland
If my posts and PMs were not clear about the spherebot, it is part of CA, so you may modify it as you like.


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 Post subject: Re: alt skins.
PostPosted: 04 Apr 2011, 17:42 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Anything new on the plans for replacing the old skins that have rights issues? I can probably throw together a new skin on the ballista and change the model around so it is not so similar to the Japanese's mech IP. Although I don't think that any particular company is actively running that particular design, since it was kind of original morphing of a Battletech concept (not artistic) with a Japanese anime style.

That is if the EoW project is still being worked on and I am not waisting my time.

I also have skins for the knight and sniper that we originally done by me, if there are issues with wolf's versions (although his are superior).


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