View topic - BA: a dgun will dgun wreckage when you stand next to it



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PostPosted: 13 Feb 2011, 05:08 
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Joined: 04 Jan 2011, 20:00
Here is the situation:
When there is a comwreck and an enemy starts sucking it too.. you walk your com beside and the a bit in front of the wreck and dgun their con.

But then a horrible thing happens, you dgunned half of the comwreck m away! While you though you clearly was standing a bit in front of the wreckage!
The problem is that the visuals doesn't match with the physics of the dgun weapon


Please fix this trap!


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PostPosted: 14 Feb 2011, 14:49 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
I'd quote "visuals" and the forum again, but I doubt many would get it.


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PostPosted: 14 Feb 2011, 15:21 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
This is caused by the ridiculous hitbox for the com wreckage. If fact, it's so ridiculous you can stand a com inside it and be protected from 90% of shots from rockos.


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PostPosted: 15 Feb 2011, 05:43 

Joined: 11 Jun 2010, 23:15
I think the problem was that you were reclaiming rather than resurrecting ;)


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PostPosted: 15 Feb 2011, 09:34 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
Floris wrote:
and an enemy starts sucking it too.


kremmy wrote:
I think the problem was that you were reclaiming rather than resurrecting ;)


I think the problem is that you were not reading.


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PostPosted: 15 Feb 2011, 09:45 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
babbles, u got lost ? :D


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PostPosted: 15 Feb 2011, 17:41 

Joined: 11 Jun 2010, 23:15
babbles wrote:
Floris wrote:
and an enemy starts sucking it too.


kremmy wrote:
I think the problem was that you were reclaiming rather than resurrecting ;)


I think the problem is that you were not reading.


Nah, just being silly.


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PostPosted: 16 Feb 2011, 04:15 
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Joined: 04 Jan 2011, 20:00
Quote:
This is caused by the ridiculous hitbox for the com wreckage. If fact, it's so ridiculous you can stand a com inside it and be protected from 90% of shots from rockos.


Ahhhh, it makes sense now. Thats why it can be hard to dgun t1 units that are very close to you and so easy to dgun a comwreck that seems to be behind you.

Quote:
I think the problem was that you were reclaiming rather than resurrecting


This happened to me like about 4 times in total, but I've learned my lesson well so it didnt happend to me for a quitte long time.

But the reason I post this now is that I just saw Intel (Phantom) do it who would be a ghost if he's not smurfing. So if even very experienced people can still walk into this trap......................... then fix it please


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PostPosted: 19 Feb 2011, 04:23 
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Joined: 05 Oct 2006, 03:32
Location: New Zealand
This is a problem of inactive development.


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PostPosted: 19 Feb 2011, 12:31 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
I took this screenshot months ago, I was going to make a report as well, but never got around to it.

Image

Those rockets coming from the left and right never touched the Com. After this, I moved the Com closer into the wreck and the Storm were almost directly behind the Com and still couldn't hit it.


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PostPosted: 19 Feb 2011, 12:46 
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Joined: 08 Oct 2006, 15:58
http://img833.imageshack.us/img833/2121/screen00002.png


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PostPosted: 19 Feb 2011, 13:55 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
its very important feature to the gameplay.
just like arm/core solar difference with llt shooting over.


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PostPosted: 19 Feb 2011, 14:16 
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Joined: 10 May 2009, 11:27
Location: on new sidney
knorke wrote:
its very important feature to the gameplay.
just like arm/core solar difference with llt shooting over.

diference is, nobady cares about solars :wink:


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PostPosted: 19 Feb 2011, 15:15 
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Joined: 17 Sep 2010, 14:49
scifi wrote:
knorke wrote:
its very important feature to the gameplay.
just like arm/core solar difference with llt shooting over.

diference is, nobady cares about solars :wink:

What, solars make much bigger difference than comwrecks. Bring 7.19 hitspheres back, though I don't know if comwreck was changed by that - it was huge before too.


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PostPosted: 19 Feb 2011, 17:27 
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Joined: 22 Aug 2008, 15:29
This is simply another stupid feature that only catches out newbs, making them not want to play. There's no sense to it, get rid of it.


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