View topic - Balanced Annihilation V7.20



All times are UTC + 1 hour


Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
PostPosted: 07 Feb 2011, 19:55 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
Why are newest BA packages in .sdz format instead of .sd7?
rapid only works with .sdz files so i guess it was just less work to make normal dl version .sdz too and not care about 3 mb.


Top
 Offline Profile  
 
PostPosted: 07 Feb 2011, 20:26 
Map Creator
User avatar

Joined: 17 Feb 2006, 15:58
Location: retired
rapid...? whats that?


Top
 Offline Profile  
 
PostPosted: 07 Feb 2011, 21:05 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
not sure if troll?
this automatic downloader system thing.


Top
 Offline Profile  
 
PostPosted: 07 Feb 2011, 21:17 
Map Creator
User avatar

Joined: 17 Feb 2006, 15:58
Location: retired
oh... i havent playd in 2 years so i have missed a lot.

why doesnt it support 7zip? it should... i believe its because of solid archive type: you cant extract one file at a time there, need to dl everything if you want to get one file... (if thats what rapid is supposed to do, idk.)


Top
 Offline Profile  
 
PostPosted: 07 Feb 2011, 21:32 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
i dont know why its that way. i just found that out few days ago when i put spring tanks on rapid.
basically you have this rapid program and type in "ba" and it updates your ba version without having to redownload the whole mod. But i dont know for sure, that program never worked for me. Though zeroK lobby has a buildin rapid downloader thing and I use that so i guess the other rapid program works similiar. It also autodownloads maps if you join a game.


Top
 Offline Profile  
 
PostPosted: 07 Feb 2011, 22:51 
User avatar

Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
TFC:

-plz fix subs that can be attacked by all units atm

sidenote: t2 static torpedo launcher is mostly useless, buff HP or reduce cost to make it usefull defence unit.


Top
 Offline Profile  
 
PostPosted: 08 Feb 2011, 03:41 
User avatar

Joined: 25 Feb 2008, 03:41
Also, please fix pelican climbing ability, and why can't hovers be picked up by airtrans?

Also why are recluses so much worse than termites?


Top
 Offline Profile  
 
PostPosted: 08 Feb 2011, 07:47 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
ginekolog wrote:
TFC:

-plz fix subs that can be attacked by all units atm

sidenote: t2 static torpedo launcher is mostly useless, buff HP or reduce cost to make it usefull defence unit.


ye its about time to fix that crap with subs :'

and i got same opinion about t2 torp as about every porc - make units (tho it outranges every t1 so its not that bad)


Top
 Offline Profile  
 
PostPosted: 08 Feb 2011, 08:00 
User avatar

Joined: 17 Sep 2010, 14:49
It also outranges t2 subs and cruiser, and is cheaper than them. If you don't like it, whatever, don't use it then and let others figure it out...


Top
 Offline Profile  
 
PostPosted: 08 Feb 2011, 09:29 
User avatar

Joined: 07 Dec 2008, 02:35
Johannes wrote:
It also outranges t2 subs and cruiser, and is cheaper than them. If you don't like it, whatever, don't use it then and let others figure it out...

The HP is pitiful at 1520, and both T2 subs have a hidden +50% damage bonus against torpedo launchers which makes it even worse.

Unrelated suggestion: The buildpic for core seismic detector is that of the arm detector, despite the core buildpic file being in the mod.


Top
 Offline Profile  
 
PostPosted: 08 Feb 2011, 09:38 
User avatar

Joined: 17 Sep 2010, 14:49
So what, it's still useful. See my previous post.

How would improving torp launchers improve the game, they would be used more yes but what's so awesome about that?


Top
 Offline Profile  
 
PostPosted: 09 Feb 2011, 00:08 
User avatar

Joined: 25 Feb 2008, 03:41
Hey, also seismic detectors are pitiful at costing 150 energy/sec and costing a decent amount to build for detecting objects that are only cloaked and stealthed. It doesn't detect anything if it's outside of vision, or if it's in vision and you don't have radar coverage of that area - only if it's in vision, cloaked, and stealthed.

Please make it cheaper/larger range/detect anything in range that can't be seen? Or allow units to auto shoot at the places being marked... the fact that nothing happens except players seeing the markings is a little discomforting too.


Top
 Offline Profile  
 
PostPosted: 16 Feb 2011, 18:31 
Balanced Annihilation Maintainer
User avatar

Joined: 10 Dec 2006, 18:46
Btw I've been real busy the last week or two but have a release with sub fixes and stuff (nothing major really) just testing and crap and will try and publish at some point in the next few days!


Top
 Offline Profile  
 
PostPosted: 16 Feb 2011, 23:41 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
win

emping subs is not that pro anymore :(


Top
 Offline Profile  
 
PostPosted: 16 Feb 2011, 23:45 
Tournaments Moderator
User avatar

Joined: 08 Dec 2007, 17:39
Location: UK - England
Did I miss the change about all-terrain units being a lot slower at climbing slopes and stuffs? Vanguards climbing up DSD cliffs is like watching a Jugg crawl along now. Although, perhaps it's just 'cause even Vanguards find DSD boring now.


Top
 Offline Profile  
 
PostPosted: 16 Feb 2011, 23:50 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
as if they were any faster than juggs


Top
 Offline Profile  
 
PostPosted: 17 Feb 2011, 02:45 
User avatar

Joined: 17 Sep 2010, 14:49
They're twice as fast actually :regret:


Top
 Offline Profile  
 
PostPosted: 17 Feb 2011, 04:25 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
2x2=still shit, difference is barely visible. so no


Top
 Offline Profile  
 
PostPosted: 19 Feb 2011, 00:55 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
TFC, could u take a look at missle ships ? had two games today when i made these and i simply couldnt make them shoot anything :/


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.