View topic - 2v2 ba no air no attack in 30 min challenge



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PostPosted: 06 Feb 2011, 21:26 

Joined: 12 Jun 2010, 12:39
so me and 123v want to try 2v2 teching battle with 30 mins no attacking. map could be like comet cather with line drawn in the middle. no air ofc, except maybe cons&scouts..

so anyone up for a that kind of game ?


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PostPosted: 06 Feb 2011, 21:28 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Topics like these are the precise reason I created these forums.

If you post your topic there Keijj, me and Sheep can give you a game 8)


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PostPosted: 06 Feb 2011, 22:23 

Joined: 12 Jun 2010, 12:39
Jazcash wrote:
Topics like these are the precise reason I created these forums.

If you post your topic there Keijj, me and Sheep can give you a game 8)


cool


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PostPosted: 06 Feb 2011, 23:15 
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Joined: 14 Jan 2009, 14:20
already know how it gonna end.

Emp missile + berta spam + porc, first to fire buzzsaw wins.


30 eco for 1 minutes play


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PostPosted: 06 Feb 2011, 23:21 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
30 min is pretty fukkin long


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PostPosted: 06 Feb 2011, 23:25 
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Joined: 08 Sep 2008, 21:59
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i predict 123v will make huge areas of tightly packed windmills which will then explode


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PostPosted: 06 Feb 2011, 23:31 
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Joined: 17 Sep 2010, 14:49
Could you scout during the "peace time"? Either air or hold fire ground units.

And why no air ?


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PostPosted: 06 Feb 2011, 23:33 
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Joined: 14 Jan 2009, 14:20
Johannes wrote:
Could you scout during the "peace time"? Either air or hold fire ground units.

And why no air ?


cause air reduce the fight time from 1 minute to 20 sec i guess


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PostPosted: 06 Feb 2011, 23:52 

Joined: 12 Jun 2010, 12:39
no air simply cos u dont want to have 500 fighters in the air
and first vulcan to fire wont win the game..


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PostPosted: 07 Feb 2011, 00:02 
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Joined: 17 Sep 2010, 14:49
30 min seems way too long btw. I did a quick test, played on ccr alone with 2x speed while eating, had over +500m at 15 min... now imagine iwth full concentration, 2 comms at start, double that time, it gets ridiculous - you'll hit unit limit definitely.


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PostPosted: 07 Feb 2011, 18:27 
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Joined: 14 Jan 2009, 14:20
keijj0 wrote:
so another "good" player gone. dsdhosts ruin spring for all who want somewhat competitive games where skill can be used. 8v8 is too little metal, too narrow fronts = cant do anything but same old shit.
this leads to repetetive patterns which leads to players not learning anything else but dsd. 80% of the time there is 2 8v8dsds and tech annihillation going -> ppl are forced to play those stupid game cos so few wants to wait some other host to fill

i know that most couldnt care less. but so many good players have left and im not the last one to leave. ofc theres other mods, but they are mostly boring and too few games there too. in the end you will have few good players, some who want to play something else than dsd mostly. and the majority of DSDPLAYERS

simply put. there is not enough skilled games to keep me entertained, so im gonna find me some other game.



What ismore stupid than DSD ? :D


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PostPosted: 07 Feb 2011, 19:16 
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Joined: 23 Oct 2004, 00:43
It'd be nice to see a formalization of these rules using Lua. How would you guys handle it? Prevent the construction of any offensive units until N time? Maybe unlock stuff gradually, but way too late - you get Jeffies and Peewees at minute 5 or something. But then players would just be building raw build-power and planning their stuff, not "suddenly it all hits the fan when the clock ticks down" - they'd *start* building their offense at each unlock moment.

Perhaps somehow blocking the units from firing or self-D? That is, you can build whatever you want whenever you want, but it can't do anything useful until it reaches it's unlock time.

When the clock struck zero, the sudden moment of every long-ranged weapon opening fire would be... impressive.


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PostPosted: 17 Feb 2011, 20:09 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
wait guys, this game mode is already built in,, its called greenfields


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PostPosted: 18 Feb 2011, 01:27 
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omfg seriously. just play speedballs/minisuperspeedmetal (NOT SPEEDMETAL) if you want some spam... also you dont have to wait 30mins to get it started.... thats why i made those maps damnit.

after 30mins of BA teching your metal output will be that high you can practically build anything in less than a second.


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PostPosted: 18 Feb 2011, 01:36 
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Pxtl wrote:
It'd be nice to see a formalization of these rules using Lua. How would you guys handle it? Prevent the construction of any offensive units until N time?

Very complex to catch all cases. You need to prevent units from moving out of start box or else you could start building advanced fusion (offensive unit!) near your enemy etc. By moving I'm talking about any kind of movement: active, passive (pushing), patrol/guard command.

TradeMark wrote:
omfg seriously. just play speedballs/minisuperspeedmetal (NOT SPEEDMETAL) if you want some spam... also you dont have to wait 30mins to get it started.... thats why i made those maps damnit.

+1
Plain and simple.


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PostPosted: 18 Feb 2011, 01:45 
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Joined: 22 Aug 2008, 15:29
does any1 want to have a no-combat-unit game with me? its been mentioned numerous times in spring but never done properly (to my knowledge.)

no attacking units are allowed, only buildings and cons. you can selfD anything you own.


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PostPosted: 18 Feb 2011, 02:32 
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Location: cheap kitchen
turrets allowed?
otherwise wouldnt this boil down to commanders dgunning each others stuff.


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PostPosted: 18 Feb 2011, 02:52 
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Joined: 22 Aug 2008, 15:29
ah sorry i should have specified, no dgun or comlazer. this will boil down to nomnomnoming on each other's units :D


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PostPosted: 20 Feb 2011, 15:03 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
It'd boil down to air con spam


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PostPosted: 21 Feb 2011, 05:46 
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Joined: 02 Jan 2008, 21:55
build a fleet of spybots and freeze your enemy's entire base and then walk up and dgun him.


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