so me and 123v want to try 2v2 teching battle with 30 mins no attacking. map could be like comet cather with line drawn in the middle. no air ofc, except maybe cons&scouts..
30 min seems way too long btw. I did a quick test, played on ccr alone with 2x speed while eating, had over +500m at 15 min... now imagine iwth full concentration, 2 comms at start, double that time, it gets ridiculous - you'll hit unit limit definitely.
so another "good" player gone. dsdhosts ruin spring for all who want somewhat competitive games where skill can be used. 8v8 is too little metal, too narrow fronts = cant do anything but same old shit. this leads to repetetive patterns which leads to players not learning anything else but dsd. 80% of the time there is 2 8v8dsds and tech annihillation going -> ppl are forced to play those stupid game cos so few wants to wait some other host to fill
i know that most couldnt care less. but so many good players have left and im not the last one to leave. ofc theres other mods, but they are mostly boring and too few games there too. in the end you will have few good players, some who want to play something else than dsd mostly. and the majority of DSDPLAYERS
simply put. there is not enough skilled games to keep me entertained, so im gonna find me some other game.
It'd be nice to see a formalization of these rules using Lua. How would you guys handle it? Prevent the construction of any offensive units until N time? Maybe unlock stuff gradually, but way too late - you get Jeffies and Peewees at minute 5 or something. But then players would just be building raw build-power and planning their stuff, not "suddenly it all hits the fan when the clock ticks down" - they'd *start* building their offense at each unlock moment.
Perhaps somehow blocking the units from firing or self-D? That is, you can build whatever you want whenever you want, but it can't do anything useful until it reaches it's unlock time.
When the clock struck zero, the sudden moment of every long-ranged weapon opening fire would be... impressive.
omfg seriously. just play speedballs/minisuperspeedmetal (NOT SPEEDMETAL) if you want some spam... also you dont have to wait 30mins to get it started.... thats why i made those maps damnit.
after 30mins of BA teching your metal output will be that high you can practically build anything in less than a second.
It'd be nice to see a formalization of these rules using Lua. How would you guys handle it? Prevent the construction of any offensive units until N time?
Very complex to catch all cases. You need to prevent units from moving out of start box or else you could start building advanced fusion (offensive unit!) near your enemy etc. By moving I'm talking about any kind of movement: active, passive (pushing), patrol/guard command.
TradeMark wrote:
omfg seriously. just play speedballs/minisuperspeedmetal (NOT SPEEDMETAL) if you want some spam... also you dont have to wait 30mins to get it started.... thats why i made those maps damnit.
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