Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
i once wrote a shortstory on a drunk battlecruiser captain, taking the city below hostage (including his shoreleave crew). Was fun to imagine the damage such a misshandled monster of metall in the sky could do, without firing its weapons.
(Sonic Boom while speedin) Radiation Damage while Engine heats up Not to forget the ocassional crash with skyscrapers and churchtowers. Or even simpler, empty the watertanks and the sewagetanks. Gravity Distortion (something got to keep it in the sky) Last thing was the auto-repair-mechanism, that integrated parts of the city, when the cruiser become stuck for to long in it. Thats how the SWATs got in and ended the story.
Cant find it anywhere, doesent matter, spaceship is awesom.
Was fun to imagine the damage such a misshandled monster of metall in the sky could do, without firing its weapons.
I guess I would be even more fun to imagine the mess a battlecruiser could cause including active weapon systems
still not sure on the ghouls, from game distance on that screenshot I can not make out any teamcolor at all...Otherwise they look good though.
There is no "nice" way to place visible team colors on most organic models imho. There are several widgets that can help there though The good thing is that you can see and distinguish the model from further away now.
Really like the b-wing errr Destroyer alot though, imo all goes together very well. Just the nose looks off or is that an opend hangar door?
Actually I once planed a biiig muzzle ending at the front of the cruiser. As I droped that - now the open nose is part of the design.
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