It's kinda working... it's just that we don't have the /home command... /sethome doesn't change your spawn point as I'd hoped... but the users need the /home command to be able to use it...
Anyways, guess it will die with bukkit anyways...
Wombat wrote:
i dont mind rly. locking chests works good, its just rails which are easy to steal but difficult to make
but, mobile spawn point would be so win...
We have a railsprotect mod... which should make it inpossible for another player to remove rails... not sure if it's working though... did you remove all your rails?
Joined: 07 Feb 2005, 21:30 Location: Cheese factory
Got death notifications working now. /sethome requires an ugly hack for now so I'm waiting until it can be done as it should be done. They are adding to the bukkit API every day now. My last version was build 46 and today I found build 66 was out.
If that's the only issue with craftbukkit, then I think we'll be fine...
I'll take down the server for a hard drive migration tonight around 19:00 CET, not sure when it will get back up... hopefully sometime during the saturday
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
good news! have read a bit about missing chunks problem.
Quote:
Finally we decided that the lag and issues stemmed from these chunks, and shut down the server, and completley wiped the map and generated a new one.
Not everyones favorite idea, I know, but it worked perfectley fine.
And ill be honest, I think you might have to do this soon.
:DDD
Quote:
We were on multiplaygameservers for our first host... not sure if that had anything to do with it, but stopping the server via the panel would just crash minecraft before saving. Stupid.
We switched to JestServers, an incredibly better host.
So my guess is that your server crashed mid save and caused these errors.
In the future, issue a /save-all command (or /#save-all) to save the map, then kick everyone (Use CommandHelper for cool alias creation like /kickall), then do /stop (or /#stop) If you have a host with a control panel, shut your server down there AFTER you have done the above steps. This will force save the map, then kick everyone to make sure no inventory loss (Possibly not a problem anymore), then stop the server "gradually"
If that's the only issue with craftbukkit, then I think we'll be fine...
I'll take down the server for a hard drive migration tonight around 19:00 CET, not sure when it will get back up... hopefully sometime during the saturday
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
LazyAssTip of the Day: Did you know, that if you make a layer of railways below a cavern filled with gravell&sand, you dont have to dig it away, it just rains on the railway and turns into collectable chunks ;D
Joined: 10 Sep 2008, 02:11 Location: In search for TheTruth (TM)
PicassoCT wrote:
LazyAssTip of the Day: Did you know, that if you make a layer of railways below a cavern filled with gravell&sand, you dont have to dig it away, it just rains on the railway and turns into collectable chunks ;D
Torches work, too. We used the technique to build this:
I've set up a test server running with the current MC version and CraftBukkit now, it should be accessible at minecraft.zydox.se:25567...
Note that this server is only temporary and will not store it's world... would be great if some could help test the stability of CraftBukkit before I replace the main servers hMod with CraftBukkit
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