Factions and more.
Humanity, with all its sin, and corruption at least started to move into deep space. This is first frontier of those who eventually became first colonists of the distant space.
However, they took their sins into the space. That's how was started first inter space war.
High space command was corrupted, and after first conflict was turned up..without help of colonization generals they was easy target, that's what brotherhood of unity thought. They destroyed all generals and claimed main station as main citadel. RACES:
Basically there is 4 races in this game - all have similar starting types of buildings, but different ones in further development (like in C&C tiberian dawn). Brotherhood of Unity (BrUn):
Fanatics which on one of planet found out sacred knowledge of what ancient earth civilizations called "magic". Basically there is some psycho-warfare for them - mind control, ether energy sources, control of some elements trough technological powers. Additional tech:
more powerful build powers, more powerful energy income, fireballs, lightning generators etc.
Moon-sized fireball. Shadows of terrestrial being (STB):
Prison humans, which doesn't payed for their crimes, but took control of prison on another interesting planet... there they found ancient structures which has powerful void power. (another "magic"). Some mad scientists quickly assembled some devices which was capable of using void powers. To example teleportation, faster regeneration of ammunition-from-nowhere and worst of all - capability of control of black holes. Only minor problem - they wasn't able to reverse process of merging with void. That's why they're not humans anymore - only shadows of them...Additional tech:
much-more powerful cloak generators, black-hole weaponry, teleportation instead of jump-jets, faster weapon reloading.Super weapon:
Rift-strike generator.Colonization outcasts (CO):
Space privateers, pirates of outer and inner circles of colonization program. Their part - fastest spaceships, regardless less powerful weapons, best pilots with loads of experience. This faction haven't too much of walking units, but have some really powerful ones, also more defense structures. Additional tech:
more flying units which also more faster, focus on piercing strikes (instead of STB area-of-effect weaponry), aoe surrounding powers (squad of jaguar space fighters feels their power and they attacks more quicker and powerful).Super weapon:
Successors of giant science complex which was isolated of central command. Their powers in very deep developing of terrestrial science knowledge. All units have powerful morphs into expanded types (space rover builder - space elephant tank - space mammoth tank and etc), armor more hard, basic weapons have more upgrades and larger radius. Also much more innovations.Additional tech:
every unit and building have +10% to health, special adaptive shields (there is interesting part - shields which can adapt to single weapon type to absorb its effect on 100%, but can't stand if they're will be attacked by another types of weapons (~5 seconds after last attack to release itself from adopted technicue) also only shields which can barely absorb damage of super-weapons), cold-fusion weaponry.Super weapon:
nuclear warhead.Anyone Who interested in joining in project and helping to accomplish it please sign in right in this topic. I will be pleased.Additional gadgetsStarcraft-like upgrade systemComlpeted: 100%UNITZTerran colonial module
First unit which you will receive at the beginning. It floats. Haven't any weapons, have small speed of moving, only purpose - find place to establish base. After this it disappears up, back to the starts.Terran colonial base.
Main building. All-in-one complex including
- Radar module
- 4 solar batteries
- Energy storage
- Metal storage
- Missile command with missile silo (defensive part)
- Living dome
REWORKED: Now it makes units in front of it (sc like)Terran Spaceship pad
Second but not least factory, allows you construct various types of spaceships: starting from mex-shuttle and finishing with light space-frigates. After researching "fusion development" it activates its side nano sprayers and having x2 build power. (or x3 after researching ether energy (BrUn))Terran Laboratory Module
(all upgrades are doing there)Terran Supply Shuttle
(basically harvester i suppose)
Unarmed jump-jet builder. Primary Terran construction unit (yep - its scv). Constructed into Colonial station. Since first colonization moves, high command quickly learned that brigade of unarmored space-suits can't be so useful against hazardous areas. Engineers quickly assembled new walker. Basically its unarmed, but because of its jump-jets can jump in long distances for providing support around battlefield, as well as constructing new structures.
Armed with basic rocket-launcher to prevent attacking of rover.
Light chaingun turret.
Basic defense structure. Good vs both flying targets and ground units. Shots with exploding bullets (3" caliber).Terran Arac (armored assault chicken :D)
Light battle walker (hi mechwarrior). Shoots with exploding disks (hi there C&C Tiberian Sun :D), and upgrades with Twin missile launcher (Serious guns upgrade).This tiny unit was created for the first encounters between colonies. New Ballistic disk weapon was perfect in both gas and vacuum environments. Since then was developed new, more powerful battle walkers, but this one, due its cheap price and good battle characteristics still actively used for small warfares and raiding. Terran Space-mamonth assault rover.
One of the last units (t2 or t3 i suppose). Giant battle fortress designed as large mobile turret (transportable with t3 lifter)
YAY FIRST SCREENSHOThttp://dl.dropbox.com/u/9288177/screen00004.png
Ok. I have no idea what is this craft. Kinda alien vortex craft...i dunnoRecent reports showed that nearby one of our colonies was spotted unknown craft. Material looks like serious messup from different metals and polymers, cabin also can't be scanned. Military structures in 100% combat readiness.
GAH..too much info - I'll make wiki then.