Doomsday animation appears to be buggy for me - when I open it the doomsday turrets inside don't completely emerge, and the lasers are inside panels and shoot through stuff... overall the doomsday is too short when it's open as well
You should definitely consider the change I suggested: Reduce vehicle and kbot T1 lab buildtime by 15% to actually make it a reasonable strat to build a lab on the frontline or even on the enemy side of the map if youre really pro!
I also want to note that the console no longer displays any different text color for ally chat, spec chat, username, or normal chat. This makes reading the chat and using the console more difficult because everything is grey. I tried multiple UIs, and the result is the same. Is this a bug on my end or did someone mess with the Luaui?
You should definitely consider the change I suggested: Reduce vehicle and kbot T1 lab buildtime by 15% to actually make it a reasonable strat to build a lab on the frontline or even on the enemy side of the map if youre really pro!
4 less seconds of building makes the difference between reasonable and unreasonable, really? It doesn't really do much anything to nothing but messing starting bo's a bit.
You should definitely consider the change I suggested: Reduce vehicle and kbot T1 lab buildtime by 15% to actually make it a reasonable strat to build a lab on the frontline or even on the enemy side of the map if youre really pro!
4 less seconds of building makes the difference between reasonable and unreasonable, really? It doesn't really do much anything to nothing but messing starting bo's a bit.
Any more than 4 seconds and it starts to unbalance it in other ways like no-mex starts would suddenly become a bit OP. I think 15% is the right balance there, but if anyone has any better suggestions then fire away. I'd just like to see something like this implemented because atm the base setout is getting very samey..
I'd just like to see something like this implemented because atm the base setout is getting very samey..
You could always try building a different base
But how? Its always like 4/3 solar or 8/6 winds and a veh lab or kbot lab. Occasionally if i'm feeling particularly audacious i throw in an E store, but thats only on bank holidays and christmas.
Yeah I'm gonna revert the Liche change, was already speaking with some people in lobby about it.
The reasoning was that the mechanic it uses to kill a com in one hit was a bug (the coms mass = falling 1 ft = death) so I reasoned that it had to be fixed but in hindsight no it doesn't.
Yeah, unintended behaviour/"bugs" like this should only be changed if it clearly makes the game worse.
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