Overall a good update, heading in the right direction. It would be too much to write about every change I liked, so here is the list of changes I don't like:Fixed a load of incorrect model footprints which clashed with movedefs and may have caused bad pathing (mainly affected Sea).
Good work fixing the mismatches, however in my opinion you've gone about it the wrong way. Instead of changing the pathing class of the unit to match the units size, you've altered the units size to match the pathing. The difference between the approaches is that altering the units size effects balance in unintentional ways, the biggest of which is the probably the janus, which has gone from being a 3x3 unit to a 2x2, letting you pack 50% more onto a given line.
Also, while you've fixed the units that were pathing as if they were smaller, you havn't fixed units which path as if they were bigger, meaning they will drive around gaps that they could fit through. (The units in question are: Eraser, Bantha, Dragon's Claw, Construction Ship, Fatboy, Jammer, Pincer, Skimmer, Vanguard, Spider, Invader, Construction Ship, Garpike, Roach, Croc, Copperhead, Scrubber, Spectre, KrogTaar, Shiva, Banisher)
For a tiny performance bonus you can also remove the hdboat8 moveclassAdded dynamic hitsphere gadget for units such as Viper (thanks Deadnight Warrior).
Check the arm solar, it's open hitsphere is ridiculously massive. Recommend a low box that allows LLTs to fire past.Arm Metal Makers sphere now spins when its on.
Too subtle, given that the thing that spins is an approximation of a circle the rotation isn't noticeable at normal zoom.Arm Phoenix bomb damage reduced (250->210).
Core Hurricane bomb damage reduced (337->283).
Right direction in that it is a nerf (albeit tiny), but doesn't address any of the key problems people have with T2 bombers, damage is still more than enough given the AoE, cost, etc.Arm Liche bomb no longer instantly kills commanders with impulse.
Arm Liche bomb special damage vs commanders raised (1550->2300)
Why did you change this, nobody had a problem with it, and who doesn't love bouncing commanders? Hardly a balance issue given a liche costs the equivalent of 5 hurricanes.Arm Vanguard hp reduced (18000->15000).
Arm Vanguard energycost reduced 20%.
15% health reduction: Quarter of a step forward...
7% cost reduction: ... and one step backCore Krogoth head laser AOE increased, dps increased, energy per shot lowered.
Shiny effects are nice, but there is a theme in BA that high-damage lasers are all blue. It's weird having a 5500 damage laser look like the 500 damage laser of the termite.
Also, the krogs vertical rocket travels extremely high, twice that of the dominator, it'd be nice if it stayed onscreen.Other:
- Doomsday script is broken (Doesn't fully open)
- RedUI chat console is broken by the [f=#] thing in recent spring, yes it is fixed in the latest version of spring, but it is a non-mandatory update so a lot of people won't get it. Fix is easy (if you release a 7.21 before 82.8 ):
function widget:AddConsoleLine(msg, priority)
msg = msg:match('%[f=[0-9]+%] (.*)') or msg