Thanks to BrainDamage for the "no frame numbers in chat" fix, and bibim and zwzsg for the dedicated testing.
Download links:
- Windows installer
- Windows portable archive - Alternatively, use the Portable option in the installer
- Source (tar.lzma)
- Source (tar.gz)
The code changes on github:
from 0.82.6.1 to 0.82.7.1
from 0.82.7 to 0.82.7.1
Detailed changes since 0.82.7:
Engine / General:
- disable frame number prefix in messages to the console by default
- add temporary hack to not crash on HostIP=localhost
- change parameter `useOverlay` from type number to bool in config access functions
- gracefully exit if the autohost is not reachable
- if the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connect
- stop server on config problem
- fix crash when game ends prematurely
- add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1"
- remove accidentially added third paramter to Init()
- fix: do not check for running .exe in silent-mode
- Zero-K: desktop-shortcut: rename & add icon
- KAIK: add missing initialization checks