View topic - Use of the spring-mt in Zero-K



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PostPosted: 02 Jan 2011, 12:04 
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Joined: 13 Jun 2010, 15:47
Hey,

how can I use the multi threaded spring version in the Zero-K lobby?
Is this possible?

thx


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PostPosted: 02 Jan 2011, 13:48 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Rename spring-mt to spring.exe


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PostPosted: 02 Jan 2011, 15:44 
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Joined: 13 Jun 2010, 15:47
Thanks it works :D

But what does this "lua-Draw (MT)" mean?


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PostPosted: 02 Jan 2011, 16:11 
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Joined: 02 May 2005, 02:56
Location: Canada
exciter wrote:
Thanks it works :D

But what does this "lua-Draw (MT)" mean?


I have no idea and probably wouldn't anyways, but I'll save someone else a post by saying we need more context to answer this question...

Also, MT is not "production ready"... if it works, great, but you should be prepared for things to go wrong and be ready to report them.


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PostPosted: 02 Jan 2011, 16:43 
Redacted
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Joined: 11 Jul 2007, 16:47
that's something along the lines of how much cpu time lua drawing takes (because of some shenanigans to do with lua drawing not actually happening fully multithreaded)

as for MT itself, I use it for every game with no crashes.


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PostPosted: 25 Jan 2011, 23:17 

Joined: 24 Mar 2010, 03:52
I'm using the Linux 64-bit client and I can't see buildings in MT.

My System:
Nvidia 9600
core i5 (quad) @ 2.67GHz
8GB ram
Ubuntu 10.10 x64
Engine, Lobby and Zero-K are all current as of January 25, 2011.

Help?


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PostPosted: 26 Jan 2011, 00:22 

Joined: 24 Mar 2010, 03:52
OK, I reset the spring settings. And I see buildings. But now LUA UI works for a few minutes then crashes.


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PostPosted: 26 Jan 2011, 07:33 
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Joined: 12 Oct 2007, 08:24
Because it is highly experimental. Report all lua crashes with mt on mantis.


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