I have no model texturing skills to speak of, so feel free to disregard, but i feel the problem with the textures is that they lack definition. You have the same kind of metal-ish texture on most of the unit, no differenciation between faces or parts of the unit.
Joined: 10 May 2009, 11:27 Location: on new sidney
BaNa wrote:
I have no model texturing skills to speak of, so feel free to disregard, but i feel the problem with the textures is that they lack definition. You have the same kind of metal-ish texture on most of the unit, no differenciation between faces or parts of the unit.
thats what i want for starters to get a base to work with, then i can add details in
anyways feel free to post coments i dont mind at all
i think with specular and bumpmap, they would look amazing
for teamcolor application i would go for large segments instead of lines ayhahhh 2:0 arsenal but anyways for example, the first model i would color the nose-cone teamcolored and perhaps the two outermost rear engines as well
but its only opinion, all looks gravy in my eyes
edit: arsenal scored twice in the time it took to write this post
Joined: 10 May 2009, 11:27 Location: on new sidney
KaiserJ wrote:
good as always scifi
i think with specular and bumpmap, they would look amazing
for teamcolor application i would go for large segments instead of lines ayhahhh 2:0 arsenal but anyways for example, the first model i would color the nose-cone teamcolored and perhaps the two outermost rear engines as well
but its only opinion, all looks gravy in my eyes
edit: arsenal scored twice in the time it took to write this post
lol this should go to the most epic futebal coments of the year.
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