It seems to me that alot of the sea gameplay depends on torp bombers these days. lets face it, the torps deal a shit load of damage... microing a destroyer against torpedo bombers is certainly feasible, but what im finding the most annoying is that once you get a big ship out (say a cruiser or missile cruiser) it instantly gets torpedo'd (you cant micro those...) because you simply cant get enough aa out at a reasonable cost.
i think the changes also exacerbate the arm vs core divide, core simply dont have anything that can stand up to arm at the moment... imo, it would have been better to give core the heavy destroyer (fits in more with the core philosophy aswell) and arm the light attack ship...
my POV is that torpedo bombers should be handy for a) giving support, not dealing the majority of the damage or b) picking off vulnerable and isolated ships.
i find goddes contention that torpedo planes are not that useful in high level games is entirely wrong.
the fact that you cannot micro high value ships against torpedo planes means you have one choice, either you shield your HVS with your lower level ships or you simply lose it. It effectively means that going for some kind of high value ship is actually a bad idea, because it you will have less AA first of all, and protecting your ship will cost you even more of that AA... sea games should not be all about who can get the most destroyers (which are the only ships that have even the slightest chance of defending against the torp bombers)
nota to me has always been a game of strategy, having the dominant tactic requiring a hugely situational micro counter (you have to be moving towards the torp planes) seems to be out of sync with the rest of the game.
godde seems to imply that torp planes are the best because they give some kind of positional advantage, but he seems to dismiss the fact that they are dealing huge amounts of almost unanswerable damage aswell...
dont get me wrong, i dont want this to seem like sour grapes, but to me nota has always been the spring game with the best strategic and tactical implications but the sea gameplay is kind of lacking at the moment because torpedo bombers essentially cut off many previously viable options simply because they would then become impossible to defend against.
in the demo godde links and in almost every other sea game ive played, there are either very few or no capital ships, or the game revolves around who can kill whos capital ships with torpedo bombers. compare that to the many epic navy vs navy sea games ive played in the past and you can easily spot the deterioration in the quality of games...
That said, i simply dont have much time to play anymore (time sapping job
) so if people like it the way it is, go ahead and keep it that way but i think there was alot more potential for different tactics beforehand and games would generally be more interesting and less one dimensional.