Based on my tests (SQUARE_SIZE * (1 << modInfo.losMipLevel) / modInfo.losMul) = 32. I don't understand where modInfo.losMul & modInfo.losMipLevel are set by game developer? Or are they constants really?
If you have have any persistence in your AI data you could train that stat by counting total air kills for each unitdef. Then pick a reasonable minimum threshold that avoids those occasional cases where a plane got caught on the ground.
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