Static Friction 0.5.2 - Cube Heavy Scout. - Cube Cruiser Base, Fire Cruiser, Spike Cruiser. - GC Aphid. - Kuvalus Cruiser Base, Laser Cruiser. - Biomass Burrow now working, mostly. - Biomass now has buildpics. Still very tricky to work out how to use Biomass without someone telling you about the invisible creep radius, but at least now you're not guessing what you're building. - Probably a few other changes that I didn't write down.
Static Friction 0.5.1 - new fourth faction, Biomass. Woefully unbalanced and incomplete, but playable. - Cube Support Factory, Artillery, Transport. - Kuvalus Aurochs. - Kuvalus Solar Hub fixed. - No more GC Hornet. - First few sound effects.
This is the game I've been working on for the last year, on and off. I reckon it's just about mature enough for an announcement now.
The basic idea:
Asymmetric factions. So far there's the slow-and-heavy Cube, glass cannon GC, and aircraft-heavy Kuvalus. I've got some units for the immobile Biomass, and some vague ideas for the teleporting Lost; whether these'll ever see the light of day remains to be seen.
Nothing too revolutionary. It's not *A (it's original IP), but it's a lot closer to EvoRTS than Fibre.
It's going to be majorly rebalanced some time soonish.
Yep, one army is completely made of bolted-together flat-texture cubes. Yes, I am unrepentant about this.
ffs its 2010 i dont think those 100 extra MB will hurt anybody. I love the music in it, now we need sound.
Balance issues in some wildly unbalanced, ass-backward 1v1s:
I played GC side, the enemy was cube once and air once. Cube failed cause it was slow and had low range, while my GC units had good range and i could kite the enemy (keep attacking enemy from out of range then moving away if he tries to come in range). I didnt get a feel for the eco of it, allways seemed to have a fuckton of resources.
I had a fairly cheap static AA gun that could kill almost anything + the basic light tank was good at raiding the constructors. I liked how the ground defence turrets chewed up my light tanks, it forced me to change. Mercury rain ended it quick.
My problem with this side is that the basic light tank seems too good. Its all-terrain, fast, has long range and large line of sight, and can shoot at air too.
I liked the visual style (tho i feel the textures could use a lot more work, but then again, i couldnt make them this nice, so i can stfu :) )
I think the eco needs fixing (as in cut mex income to 1/3-1/5th of current and double/triple lab buildpower).
I loved the sphere defence things, they where hilarious, but maybe they should get some sort of ai or something.
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
music is totally worth it, its not that u will sit and listen to it (well, maybe some parts) but its simply excellent music to listen in the background (but version with/without music files is good idea)
Joined: 10 Sep 2008, 02:11 Location: Bayesian space monkeys
Nice work, man! What I really appreciate is that you put in the effort and got work done, quietly and assiduously, and came out with something awesome, instead of showing a bunch of screenies and getting caught up in forum chatter, never finishing the game, as has been the fate of many unfortunate potential modmakers.
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