View topic - AA-S Clan Ladder! All Clans Sign up and let the Wars begin



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PostPosted: 18 Dec 2005, 12:51 
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Joined: 28 Apr 2005, 18:29
Location: Netherlands
The ladder can be found here

http://www.myleague.com/teamtaspring/

Frontscreen:
Image

Get your Clan signed up!

Rules!

Only the AA-S mod is allowed.
Commander dead is game continues.
Disabling units is not allowed.
M and E set on 1000.
Clans can consist out of 8 players maxium
You can only play the same clan 3 times per day

The loser of the Match reported the loss...

If the loser does not report the winner can fill in a autoreport and the loser will get an additional penalty. So if u lose, just be mature and report your loss

1v1,2v2,3v3,4v4 are allowed

if you play a 1v1 the loser needs to report but dues the site limitations you hav to select your self twice and also your opponnent twice. For 2v2 and bigger games the system works fine.

If you hav questions please post them.


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PostPosted: 18 Dec 2005, 13:31 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
I've signed up, I think!


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PostPosted: 18 Dec 2005, 13:32 
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Joined: 23 Jul 2005, 13:52
XTA FTW!


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PostPosted: 18 Dec 2005, 15:13 
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Joined: 17 Nov 2004, 20:19
Location: Behind You! :evil:
im in :)


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PostPosted: 18 Dec 2005, 16:14 

Joined: 29 May 2005, 10:18
Location: Eindhoven, Netherlands
Maelstrom wrote:
XTA FTW!

F*ck the what? :(


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PostPosted: 18 Dec 2005, 17:01 
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Joined: 28 Apr 2005, 18:29
Location: Netherlands
For The Win


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PostPosted: 18 Dec 2005, 22:55 
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Joined: 24 Jul 2005, 03:15
Location: Elsewhere, Iowa
Comm dead game continues? You'll lose out on some good players then...


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PostPosted: 18 Dec 2005, 23:55 

Joined: 03 Nov 2005, 17:38
I 'll consult the DRF team for the inscription. :-) we used to play on xta mod.

Flani.


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PostPosted: 19 Dec 2005, 02:45 
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Joined: 15 Dec 2004, 20:53
Location: London
NOOOOOOOOOOOOOOOO!!!!!
I'm trying to cut down on Spring and you guys ain't helping at all!
At least the rules ain't that great and it may help me...
NOiZE wrote:
...
Rules!

Only ... AA-S ...
Commander dead is game continues.
...
The loser... reported the loss...
...


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PostPosted: 19 Dec 2005, 11:24 
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Joined: 12 Aug 2005, 08:29
Location: CANAYDEEEAH!
If we're gonna play comm dead = continue we need to play limit dgun. personally, I really don't like the continue rule anyways, it's too abusable at the compeditive level, expecially since AA comms cloak.


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PostPosted: 19 Dec 2005, 11:30 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Comms always cloaked, but yeah, we do need to limit d-gun.


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PostPosted: 19 Dec 2005, 11:44 
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Joined: 28 Apr 2005, 18:29
Location: Netherlands
i thought game continues is more popular...

anyway i would prefer game ends, also i think we should never limit D-Gun


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PostPosted: 19 Dec 2005, 11:53 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Woops misread :oops:


Last edited by Das Bruce on 19 Dec 2005, 12:25, edited 1 time in total.

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PostPosted: 19 Dec 2005, 12:05 
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Joined: 28 Apr 2005, 18:29
Location: Netherlands
if game ends if comm is dead the risk is already big enough imo


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PostPosted: 19 Dec 2005, 12:56 
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Joined: 12 Aug 2005, 08:29
Location: CANAYDEEEAH!
It's popular for pubbing, but that doesn't make it right for compeditive.


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PostPosted: 19 Dec 2005, 17:48 
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Joined: 17 Nov 2004, 20:19
Location: Behind You! :evil:
in AA the com can get AA towers IIRC so com bomb = a nono, too easy to counter. com rushing is fair game.


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PostPosted: 19 Dec 2005, 20:18 
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Joined: 24 Jul 2005, 03:15
Location: Elsewhere, Iowa
Who flies their comm in? An early commbomb would be to just walk right into their base.


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PostPosted: 19 Dec 2005, 22:28 
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Joined: 22 Jun 2005, 01:52
Location: Something Clever
Comm ends is the far better way to play... there is a very easy way to get around the dgun limit, and on some maps it gives the advantage to those who start closer to the middle.

Quote:
in AA the com can get AA towers IIRC so com bomb = a nono, too easy to counter. com rushing is fair game.


I dont think that early comm bombs are really the issue. I have seen the level 2 transport fly over 5 or so swarm factories before it blew. There should be a lot of risk involved when you expand with your comm as well.


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PostPosted: 20 Dec 2005, 18:46 

Joined: 15 Dec 2005, 19:11
Definitely go with game ends if comm dies...Please.

I'm gonna have to get involved in this thing, argh! Guess I gotta go make a clan =(. 8 Players huh? Decisions decisions.

-Drexion


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PostPosted: 21 Dec 2005, 02:10 

Joined: 15 Dec 2005, 19:11
Signed up...got a team together...How do I challenge someone to a match? I can't tell who is in the other teams like: WarC, Kiwi Battalion, DRF...

-Drexion


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