View topic - Better rendering for mapmarks



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PostPosted: 15 Dec 2010, 13:37 

Joined: 09 Sep 2007, 20:05
Gripe: map drawings are but ugly and disappear when zooming out.

Could they be made to look nicer (AA or some blur around the edges) and stay rendered while zoomed out?

It would improve the looks of the game tremendously as drawings appear in most games (even without penises and shit) and currently look like someone used paint.


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PostPosted: 15 Dec 2010, 13:46 
Map Creator
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Joined: 23 Jan 2008, 18:29
I think slightly opacity wouldnt do harm either.


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PostPosted: 15 Dec 2010, 15:14 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
And they should hide when you press F5 to hide gui for screenshots.


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PostPosted: 15 Dec 2010, 18:02 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Licho wrote:
And they should hide when you press F5 to hide gui for screenshots.

+9001


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PostPosted: 15 Dec 2010, 18:06 
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Joined: 28 Jun 2007, 06:30
BaNa wrote:
Could they be made to look nicer (AA or some blur around the edges) ...?
What do you think "Draw smooth lines" do?

Licho wrote:
And they should hide when you press F5 to hide gui for screenshots.
Do able via a widget.


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PostPosted: 15 Dec 2010, 18:45 
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Joined: 26 Oct 2007, 15:21
Or use /mapmarks 0


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PostPosted: 15 Dec 2010, 18:50 
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I'll get on it as soon as I get back licho


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PostPosted: 15 Dec 2010, 19:03 
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if showmarks = true bla and Spring.IsGUIHidden then sendcommands /mapmarks 0 blabla

only problem is, it clogs the widget list further with more useless stuff.


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PostPosted: 15 Dec 2010, 19:18 
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Joined: 13 Jan 2005, 00:46
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Not if you run a custom widgetlist and code it to hide things like this :P


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PostPosted: 15 Dec 2010, 19:42 
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Joined: 22 Sep 2007, 08:51
https://github.com/spring/spring/commit ... 291b5750e4


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