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 Post subject: Re: Core t2 bots
PostPosted: 07 Dec 2010, 00:32 
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Joined: 26 Oct 2007, 15:21
Team color patterns from above are layed out in a unique fashion.


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 Post subject: Re: Core t2 bots
PostPosted: 08 Dec 2010, 20:57 
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Joined: 26 Oct 2007, 15:21
Ah, the wonders of specular and normal mapping:

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 Post subject: Re: Core t2 bots
PostPosted: 08 Dec 2010, 21:01 
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Joined: 03 Jan 2010, 18:32
sex


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 Post subject: Re: Core t2 bots
PostPosted: 08 Dec 2010, 21:03 
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Joined: 19 Aug 2009, 15:09
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Looks so good it almost goes without saying. Awesome.


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 Post subject: Re: Core t2 bots
PostPosted: 10 Dec 2010, 03:59 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Looking forward to these, beherith! Glad to know you've taken them up again.


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 Post subject: Re: Core t2 bots
PostPosted: 10 Dec 2010, 06:37 
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moar normals.
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All help with proper animation appreciated.


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 Post subject: Re: Core t2 bots
PostPosted: 10 Dec 2010, 13:47 
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Joined: 14 Sep 2004, 10:32
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Impressive


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 Post subject: Re: Core t2 bots
PostPosted: 10 Dec 2010, 14:19 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
I was stunned when I first saw these, although, if I had one criticism, it would be they have a plasticy feel to them, however, it may not be apparent ingame. Regardless, very nice models and textures, can't wait to see the rest of the set.


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 Post subject: Re: Core t2 bots
PostPosted: 10 Dec 2010, 15:25 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Love them!! except the Sumo's head...I really think its unnecessary for the unit..


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 Post subject: Re: Core t2 bots
PostPosted: 10 Dec 2010, 15:54 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
MOAR


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 Post subject: Re: Core t2 bots
PostPosted: 12 Dec 2010, 12:48 
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Joined: 26 Oct 2007, 15:21
T2 con
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 Post subject: Re: Core t2 bots
PostPosted: 12 Dec 2010, 13:15 
Map Creator
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Joined: 23 Jan 2008, 18:29
Beherith wrote:
moar normals.
Image

All help with proper animation appreciated.


They look amazing, absolutely! One maybe negative side: Normal maps made them darker.
Sure they look now real badass units, but will they look too badass beside arm cutie pies? :)

Maybe needs to see ingame so please somebody animate these!


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 Post subject: Re: Core t2 bots
PostPosted: 13 Dec 2010, 23:50 
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Freaker. No normals/spec yet

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 Post subject: Re: Core t2 bots
PostPosted: 14 Dec 2010, 02:02 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I forgot to ask, did you pull my morty model in? I cannot remember seeing your texture of it.


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 Post subject: Re: Core t2 bots
PostPosted: 14 Dec 2010, 10:41 
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Guess whats next :)

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 Post subject: Re: Core t2 bots
PostPosted: 14 Dec 2010, 10:47 
Content Developer
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Joined: 13 Jan 2005, 00:46
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any possibility you could work some desert camo into morty and domi as a homage to their old selves?


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 Post subject: Re: Core t2 bots
PostPosted: 14 Dec 2010, 10:49 
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That is one of the reasons ive been putting them off, because I really dont want camo on them.


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 Post subject: Re: Core t2 bots
PostPosted: 14 Dec 2010, 13:10 
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Damn you smoth for setting the bar so high!

I failed on the head and feet, the rest im moderately happy with.

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 Post subject: Re: Core t2 bots
PostPosted: 14 Dec 2010, 15:01 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
All loog great but isnt the pyro a bit too bulky looking?In all TA mods the pyro is a pretty feabile unit.


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 Post subject: Re: Core t2 bots
PostPosted: 14 Dec 2010, 17:15 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
u say it now, when first screen of his was posted 14 jun :D


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