Joined: 10 Sep 2008, 02:11 Location: In search for TheTruth (TM)
I just wanted to post that I am, in general, very happy with the current state of progress in the engine community.
We now have some amazing things Spring has not had ever before, like:
Lobby support for missions, quickmatching, elo, and more
A modern, extensible, skinnable GUI framework
Ingame music
Some amazing maps with no map borders and nice stuff like SSMF (Beherith, SirArturri, Kaiser, other mappers, PM me! I have to speak with you!
Even crazier Lua awesomeness than ever before
Somewhat modern selection and waypoint control
Engine support for models without UpSpring (broken atm )
In addition to that,
Smoth came out of his secret lair of modmaking and released the new GRTS, which is pure awesome.
CA finally got rid of all of its OTA content
Mr. Bob, Pyramid Head, and some other new modelers have appeared and consistently stunned us with their amazing pieces of art
Our recent newbie arrivals (Ardis, DjDec) have been intelligent, literate, and open-minded toward the community's support, and the community has treated them nicely
There's a lot of other things I haven't mentioned because they don't come to mind at the moment (post to remind me!), but, in general, I'm very satisfied with the current state of the engine, the content, and the community. Thought this was gonna be another drama post, didn't ya'? >;P
Great work, guys! Don't rest on your laurels; keep it up!
<BrainDamage> and 416 users, this time I took a screenshot <BrainDamage> someone else please do the same <BrainDamage> need evidence to slap in the face for next time that some goes "lol spring is dieing" <FLOZi> Spring is dieing! <Nemo> 421 now <FLOZi> Spring is dead!
ZKLobby is to thank for that. Its made it easier than ever to try new games, but its made it easier than ever to just idle and not even realize your signed in.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Quote:
ZKLobby is to thank for that. Its made it easier than ever to try new games
On the other hand one could say: ZKLobby is to blame for that. Its made it harder than ever to try new games. So with the lobbies its business as usual :)
And the pathfinding is so demotivating. Not just for players but also if you script something and finally get it working and then the unit herpderps right into the next wall... Also that annoyance with Spring sometimes taking ages to scan archives which for me causes load times > 2 minutes in online games.
Hm, that sounds so negative. All in all, spring is much fun :)
Okay, so with midgame join we can have a Sims-type mod. I hereby announce that I will start one as yet another side project (I'm up to about 9 I think).
The two big spikes in late 2008/early 2009 are planetwars rounds (one is split by the lobby server outage). If you don't count that, things aren't so bad.
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