View topic - Drones



All times are UTC + 1 hour


Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Drones
PostPosted: 03 Nov 2010, 23:31 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
It's a faction, still WIP, see crap below.

Either way just thought it was neat and wanted to share what I had done today. :-)


Last edited by oksnoop2 on 03 Jan 2011, 21:55, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 04 Nov 2010, 00:53 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
cool.
actually there was nanoblobs which was quite similiar to this. (some units could build copies of themself without needing resources)
problem is, the build-units-like-buildings is fail.
lolz iam announcing mah lua.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 04 Nov 2010, 01:11 
Community Lead
User avatar

Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
You might look into how units cloned in E&E. I think that was a mixed lua effort.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 04 Nov 2010, 01:12 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
yo
Image


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 04 Nov 2010, 01:30 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I chose to do it this way so ct could have some kind of single player.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 04 Nov 2010, 02:03 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
http://www.youtube.com/watch?v=FCPsx_m64Xg
I chose to do it this way because i was bored


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 04 Nov 2010, 16:22 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
very very interesting, goes into nanoblobs direction :)


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 08 Nov 2010, 03:57 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Been fiddling with it for a fair chunk of the day.

I'm questioning calling them "replicators" I might be stepping on Stargate's Intellectual Property. Might go with the a more generic name "drone".

Unit List:
Drone: (seen in picture above) It's a builder and basic warrior unit. All terrain and submersible. Can assist,Can capture,
Flying Drone: Kind of just like the drone but without legs.
Factory: Produces all the units, Collect's metal, and acts a defense.
Mine: It's a mine, it can build more mines.
Dedicated Warrior Unit: This one is still in the works. Don't really know what to do about it.
Image

Uploaded with ImageShack.us

That's about all I have in the works for this faction at the moment.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Nov 2010, 12:39 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
will this be something like chicken or something like wildlife found on maps or a player faction?


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Nov 2010, 17:59 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I wanted to try playable faction first. It if just can't be made fun that way then they can just be taken out.

I'm not sure if ct lends itself to chicken defense very well given how mobile you have to be.

Gia units could be neat. It was always fun luring the wolves to the enemy mining camp in AoK.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Dec 2010, 03:25 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Just an update.

Image

Image

Right now you are looking at the faction. I plan to roll it sometime.

TODO
Fix the lolpatrol animations.
Delete all the old kdrone crap in the game.
have it so the units can escape the factory
armor def update
balance.....?...nah
other stuff i'm forgetting.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Dec 2010, 07:53 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
PicassoCT wrote:
very very interesting, goes into nanoblobs direction :)


Lets hope not.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Dec 2010, 16:05 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
true, nanoblobs eco/buildsystem was meh.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Dec 2010, 20:09 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Please elaborate, i never played nanoblobs.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Dec 2010, 21:32 
Conflict Terra Developer
User avatar

Joined: 21 Jan 2010, 06:21
Location: Tucson
I see you're tasting the heat, and not the meat.

If you're not wanting to fix the yardmap on the factory, just set it to [[c]] for now, and I'll fix it when I get internets back.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Dec 2010, 21:58 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
replicators models all look nice ingame.
i guess the flying drone has some effects when lups is enabled?

in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones.
so the only limit to growth is how quickly you get bored of dragging lines of units etc.
units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...

units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo
o being solid


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 13 Dec 2010, 22:34 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
knorke wrote:
replicators models all look nice ingame.
i guess the flying drone has some effects when lups is enabled?

in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones.
so the only limit to growth is how quickly you get bored of dragging lines of units etc.
units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...

units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo
o being solid
knorke wrote:
replicators models all look nice ingame.
i guess the flying drone has some effects when lups is enabled?

in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones.
so the only limit to growth is how quickly you get bored of dragging lines of units etc.
units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...

units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo
o being solid



Yes the flying drone has some lups. Once i get them "balanced" I would like to use them as surivial mode units or something as well as a playable faction. So that will probably come into play once i work the general kinks out. Oh, I thought o meant "open" and c meant closed. I think i've fixed it now.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 15 Dec 2010, 23:32 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
did u consider 'replicator-defense' ? when it dies, replicator spawns 2 smaller one, then 2 spawns 4 smaller one etc etc


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 16 Dec 2010, 00:04 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I have and would like to do that to an extent. Sadly this faction has fallen flat on it's face in every respect. AI's can't use it very well because they don't understand units building units. :? I'm pretty much tempted to throw this faction in the trash now. If anyone wants to see how awful it is, it's in the game as a playable faction at the moment. Also factories can not be metal extractors. What's up with that? Well this is what i get for not doing research I suppose.


Top
 Offline Profile  
 
 Post subject: Re: Replicators
PostPosted: 16 Dec 2010, 00:30 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
i was thinking about something like chicken defense tbh, do they need that complicated ai ? >>


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.