There is a new updated version available. Get it while it is hot.
Changes 0.21 => 0.22 - made damage system more consistent - new resurrection rules: only "organic" units can be resurrected; undead units will be resurrected as before, but marines will turn into skeletons - added missing scaffold for the imperial Powerplant - fixed missing burrow buttons for skeletons
An updated version is online. The chicken/survival mode is included now. Go play around with it - If the waves are too hard or to easy - please tell me. There will be some sort of queen in the next release.
Major changes 0.22 => 0.23 - added experimental chicken mode - added transporting widget (useful for bunkers and transports) - fixed some upkeep-values (energy consumption) for imperial units
tried with shard and aai and spring crashed every time after the count down, tried me against a survivor ai and i won instantly, tried me vs null ai and i got a luaui crash after 1min
yeah no infolog.txt im too lazy tonight if you want them i'll post them later but i think it will probably crash for every one else
New fixed update. Get it while it is hot. There should be no survival-mode units be spawned in normal games. Moreover CarRepairer updated the ChiliUI components.
Major changes 0.231 => 0.232 - fixed survival mode: enemies don't spawn anymore in AI and human games - updated ChiliUI
Here is another bug-fixing and balacing update. I am also working gameplay/unit guide and a video - but this stuff will take some time.
Major changes 0.233 => 0.234 - fixed some LUPS stuff that I broke last update - fixed some balancing issues (imperial advanced metal extractor was eating too much energy, cursed defenders do more damage vs. air units, ...) - fixed the imperial transport - changed the weapons of the bomber units
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