View topic - BA model replacements



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PostPosted: 07 Dec 2010, 19:31 
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Joined: 08 Sep 2008, 21:59
Location: small cars
4-way radar is a strange design, but no dealbreaker from where i sit

personally i like them, because i can see you exercised your creativity on the design and it comes across well. if i had to request anything in terms of design, i think it would be that i'd like to see the radars be taller (they have line of sight coming from the top of the unit in BA... dont they?)

more than anything i like seeing this sort of twist on a design, exercising your creativity and having fun rather than basing things primarily on crappy TA models


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PostPosted: 07 Dec 2010, 19:35 
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Joined: 20 Feb 2007, 01:10
hoijui wrote:
guys, stop asking the same questions all the time. they want to do all models, and they think it will take the 2-3 months time.

Think of it as a rhetorical question.

hoijui wrote:
as in... they release all their stuff when finished, and then you can create alternatives yourself?

pyra wrote:
thing with the license. that hasnt been discussed yet.


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PostPosted: 07 Dec 2010, 19:38 
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Joined: 17 Sep 2010, 14:49
KaiserJ wrote:
i think it would be that i'd like to see the radars be taller (they have line of sight coming from the top of the unit in BA... dont they?)

Yes they have


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PostPosted: 07 Dec 2010, 19:40 
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Joined: 11 Mar 2010, 09:05
Location: The land of polies.
I think from here on out we will post a wip every 30 models or so. Because, I'm loving the feedback, but it would go faster If I get it all in giant batches. That way I can fix things quickly and move on.

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i think it would be that i'd like to see the radars be taller (they have line of sight coming from the top of the unit in BA... dont they?)


I'll get on that right away!


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PostPosted: 07 Dec 2010, 19:47 
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As you guys see, theres many opinions and personal preference. So probably it is just better keep going with your current way, as It seems working very well so far.

Don't get distracted too much! Just keep pushing these up and giving us the eyecandy.

It feels like golden age of *A mods. We have been waiting these for very long...


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PostPosted: 07 Dec 2010, 19:51 
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I like the 3 / 4 dishes radar, it could still rotate like the old model.
Only critic might be it looks like it only scans the sky because it is facing upwards and seems too low to the ground to detect ground units. The old model had the dish on a pole.
Not sure if players care for that.
But generally it is all very awesome and good that you also care what the models look like from afar / ingame. You might still want to put some models ingame to really see if the scheme works out as you thought. Will probally be ok but then the CA team had the same idea of easily identifiable units but imo failed a bit with this.


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PostPosted: 07 Dec 2010, 20:11 
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Joined: 11 Jan 2008, 16:55
I have one major request.
Before you continue texturing the rest of the models please try out a a unit you finished texturing (liek the guardian for example) ingame and see how it looks from up close,from regular gameplay distance and from a bit further away.

The reason is that some of the previously made models look a bit blend from a distance even though up close they look great.
Perhaps adding a bit more contrast or some artificial lighting would bypass that issue(i assume its a spring engine lighting issue).


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PostPosted: 07 Dec 2010, 21:22 
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SirArtturi wrote:
As you guys see, theres many opinions and personal preference. So probably it is just better keep going with your current way, as It seems working very well so far.


+1 million

As long as they look good afar and close, do what you want. If anyone has objections to some models I'm sure they could modify specific models themselves after you guys have finished.


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PostPosted: 07 Dec 2010, 22:49 
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Location: The land of polies.
So, something like CC-BY-SA is in order? To be honest, I'm not exactly the most legally proficient person around. Creative Commons seems like the way to go...


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PostPosted: 07 Dec 2010, 23:03 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
i got one more suggestion.

use same, 1024x1024 texture for whole tier, like t1 kbots, or t2 defensive turrets. im sure that with proper unwrap u manage to fit even 10 models on same uvmap. putting one unit on 512 texture is epic waste of space (especially near edges). while using 1024 u can use this space for another model. i could help a bit with unwrapping, i think im pretty good at crazy mirroring


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PostPosted: 07 Dec 2010, 23:05 
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CC-BY-SA is fine.


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PostPosted: 07 Dec 2010, 23:09 
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Joined: 04 Dec 2010, 08:06
umm we currently using 1024x1024 texture to be shared by pretty much the whole race it seems. If need arise, i can just make more textures but there are still room on the currrent texture.

oh right. CC-BY-SA is fine.


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PostPosted: 07 Dec 2010, 23:20 
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pyra wrote:
umm we currently using 1024x1024 texture to be shared by pretty much the whole race it seems


hmmm, ill wait for results, will be hard


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PostPosted: 07 Dec 2010, 23:22 
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You may freely and safely go for 2048*2048. Who knows - you might need the extra space :)


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PostPosted: 07 Dec 2010, 23:29 
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Well, this is the texture...

Image

Personally, I think any larger size is unnecessary.


Attachments:
CORE-diffuse.jpg [818.52 KiB]
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PostPosted: 07 Dec 2010, 23:30 
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omg this begs for legos so badly.


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PostPosted: 07 Dec 2010, 23:42 
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Location: The land of polies.
Wombat wrote:
omg this begs for legos so badly.


Shared textures usually do. :P


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PostPosted: 08 Dec 2010, 00:03 
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Joined: 04 Dec 2010, 08:06
The red parts are obviously alpha-ed out.


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PostPosted: 08 Dec 2010, 00:11 
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Location: small cars
womby tbh this is different but comparable in my eyes, if i'd really thought about normalmaps and stuff before i started my legoness, i might have gone this route (which i think of, probably incorrectly, as bsp style)

love that you guys did the tri-tone scheme

i'll be interested to see how you guys handle big stuff like labs... different texture? moar polies? haha dont tell me, i like surprises 8)


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PostPosted: 08 Dec 2010, 00:22 
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ah Kaizor, our legomaster !


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