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 Post subject: Re: Marketing Plan Plan
PostPosted: 03 Dec 2010, 15:50 
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Joined: 02 May 2005, 02:56
Location: Canada
I put together some boilerplate that can be included on spring game homepages:

This would be on the homepage
Quote:
This game is built around the ÔÇ£Spring RTS EngineÔÇØ which is Free Open Source Software and is fully compatible with most version of Windows and Linux (and to a lesser extent MacOSX) that provides a framework on which game developers can build real-time strategy games. This means that there is no ÔÇ£DefaultÔÇØ game for which ÔÇ£ModsÔÇØ are created.

This is an optional addendum that I'm not comfortable with yet
Quote:
To help conceptualize this, imagine that ValveÔÇÖs ÔÇ£Source EngineÔÇØ was made by a hodgepodge of volunteer developers while imagining ÔÇ£Half Life 2ÔÇØ, ÔÇ£PortalÔÇØ and ÔÇ£Team Fortress 2ÔÇØ as independent projects made by entirely different groups of game developers, and then imagine "Steam" being a third-party application optionally used to acquire and start these games.



This additional information would be included if the game wasn't packaged in an integrated installer.
Quote:
To install and play this game you will first need to install some other software, namely the "Spring RTS Engine" and a compatible "Lobby Client".

[[[DOWNLOAD LINK GOES HERE]]

Why?

Due to the open nature of the ÔÇ£SpringÔÇØ initiative there are a number of competing and/or co-operating tools that have sprung up around the core ÔÇ£EngineÔÇØ. As such, to launch some Spring Games you will need to use external ÔÇ£lobbyÔÇØ software while some games feature more traditional in game menus. Some games feature installers while some need to be downloaded separately from the engine and placed in the right part of you file-system while others make use of what we call the ÔÇ£rapidÔÇØ protocol to automatically download updates.

Spring Games are started by one playerÔÇÖs computer running the game in ÔÇ£hostÔÇØ or ÔÇ£serverÔÇØ mode and all other playersÔÇÖ computers connecting by IP address to that ÔÇ£hostÔÇØ playerÔÇÖs computer as ÔÇ£clientsÔÇØ with the game and map specified in a text file passed to the Spring Engine executable as a command line argument. For single player games, the ÔÇ£AIÔÇØ assigned to opposing players or the external script defining the mission being played must also be specified in this command line argument text file. Fortunately one of the tools that has sprung up around the project is the ÔÇ£Spring ServerÔÇØ (not to be confused with an instance of Spring running in ÔÇ£hostÔÇØ mode) and a series of competing ÔÇ£Lobby ClientsÔÇØ. Some of these ÔÇ£Lobby ClientsÔÇØ even go so far as to allow you to download and install different games that also run on the Spring engine, which can sometimes be confusing. To add to the confusion, if you intend to play a LAN game (and you donÔÇÖt feel like mucking about in text files) you will need to run a local copy of the ÔÇ£Spring ServerÔÇØ on one of the machines on the network, all players (including the one running the ÔÇ£Spring ServerÔÇØ instance) will need to load be running lobby clients and connect by IP address to the computer running the ÔÇ£Spring ServerÔÇØ (including the one running the ÔÇ£Spring ServerÔÇØ instance, yes this means he is connecting to his own computer by IP address) and then, after setting up a match these lobby clients will start an instance of Spring on each of these computers. To further confuse the issue there are also ÔÇ£dedicated hostsÔÇØ which are bots that connect to the ÔÇ£Spring ServerÔÇØ and can negotiate starting games automatically.


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 Post subject: Re: Marketing Plan Plan
PostPosted: 03 Dec 2010, 17:38 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
GRTS update:

Hits since release(10 days ago):
11,134(just the front page for grts)
Downloads:
1,380
Watchers:
+63

Not bad.


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 Post subject: Re: Marketing Plan Plan
PostPosted: 03 Dec 2010, 17:45 
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Joined: 02 May 2005, 02:56
Location: Canada
smoth wrote:
GRTS update:

Hits since release(10 days ago):
11,134(just the front page for grts)
Downloads:
1,380
Watchers:
+63

Not bad.


Awesome... s'too bad you can't get accurate usage statistics beyond the downloads and online-time numbers...

did you manage to get this version assembled in time for that magazine?


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 Post subject: Re: Marketing Plan Plan
PostPosted: 03 Dec 2010, 17:49 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
but visibility is visibility, it cannot hurt.


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 Post subject: Re: Marketing Plan Plan
PostPosted: 30 Dec 2010, 23:53 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Guys, whatever you're doing seems to be working!

Code:
[23:50:12] There are currently 506 clients connected
[23:50:12] to the server talking in 626 open channels
[23:50:12] and participating in 80 battles.


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 Post subject: Re: Marketing Plan Plan
PostPosted: 31 Dec 2010, 00:24 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
except fact that out of these 506 clients like 20-50 are playing


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 Post subject: Re: Marketing Plan Plan
PostPosted: 31 Dec 2010, 04:14 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Wombat wrote:
except fact that out of these 506 clients like 20-50 are playing

And that's supposed to be bad?
Image


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 Post subject: Re: Marketing Plan Plan
PostPosted: 03 Jan 2011, 15:32 

Joined: 03 Oct 2007, 15:20
I received an email from the Editor of "Wired" (http://www.wired.com Magazine. He saw the Coffee Table Proto I made from Spring Maps and wants to to an article on it. That being said, Spring RTS is going to get a plug in Wired, like it or not. I recon some people are going to get the magazine, and take a look at the game. I am not saying we are going to have the popularity of Black Ops or anything, but its noteworthy attention.

As this kind of opportunity doesn't come by every day, I am informing the community. If someone is wiling to work w/ me to make the plug as useful as possible, I'll do my part to have it in the magazine just like we want it.

Please read my Post recent posts in "Tabula cut on a CNC" or "Spring to to be featured in Wired Magazine"


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 Post subject: Re: Marketing Plan Plan
PostPosted: 03 Jan 2011, 23:00 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
600+ open channels?!!?! Do all the latest lobbies open a personal channel for every username?


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 Post subject: Re: Marketing Plan Plan
PostPosted: 04 Jan 2011, 10:56 
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Joined: 01 Apr 2010, 20:05
and many many channels are dead unmaintained
none there etc...
chanserv is lonely

oh also some of the channels are not registired


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 Post subject: Re: Marketing Plan Plan
PostPosted: 04 Jan 2011, 12:26 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
Cheesecan wrote:
silly stuff


its called stagnation.

so yes, its bad.


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 Post subject: Re: Marketing Plan Plan
PostPosted: 18 Jan 2011, 21:59 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Imho spring is far better now than just a few years ago when it used to crash often, laggy, people only played speedmetal etc.


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 Post subject: Re: Marketing Plan Plan
PostPosted: 18 Jan 2011, 22:16 
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Joined: 17 Feb 2006, 15:58
Location: retired
speedmetal and the dsd, is there really a difference?


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 Post subject: Re: Marketing Plan Plan
PostPosted: 18 Jan 2011, 22:19 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Well I'll play dsd if I am really bored and there's nothing else..didn't ever play speedmetal.


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 Post subject: Re: Marketing Plan Plan
PostPosted: 18 Jan 2011, 22:22 
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Joined: 17 Feb 2006, 15:58
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yeah, speedmetal sucked...always the same shit... speedballs were way more amusing.


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