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PostPosted: 26 Sep 2010, 21:18 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
imperial cons can repair (when right clicked on units) but have no repair button and r (default for repair in spring) is remapped to repeat.

some buildpics show no text/tooltip in factory, ie sniper and the 3 last vehicles.


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 Post subject: Re: The Cursed 0.21
PostPosted: 04 Oct 2010, 18:59 
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Joined: 17 Feb 2005, 22:05
An updated version is avaiable! :-)

Get it here: http://azaremoth.supremedesign.org/data/cursed_021.sdz or see first post.


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 Post subject: Re: The Cursed 0.21
PostPosted: 04 Oct 2010, 21:08 
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Joined: 30 Jun 2008, 23:08
Location: Germany
looks promising, does TC have an AH now (havent been on since some time)


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 Post subject: Re: The Cursed 0.21
PostPosted: 05 Oct 2010, 17:49 
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Joined: 17 Feb 2005, 22:05
There is an autohost for quite a long time - you just need to go and play (and find some people for it). :-)


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 Post subject: Re: The Cursed 0.22
PostPosted: 21 Oct 2010, 20:06 
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Joined: 17 Feb 2005, 22:05
There is a new updated version available. Get it while it is hot.

Changes 0.21 => 0.22
- made damage system more consistent
- new resurrection rules: only "organic" units can be resurrected; undead units will be resurrected as before, but marines will turn into skeletons
- added missing scaffold for the imperial Powerplant
- fixed missing burrow buttons for skeletons


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 Post subject: Re: The Cursed 0.23
PostPosted: 06 Nov 2010, 20:57 
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Joined: 17 Feb 2005, 22:05
An updated version is online. The chicken/survival mode is included now. Go play around with it - If the waves are too hard or to easy - please tell me. :wink: There will be some sort of queen in the next release.

Major changes 0.22 => 0.23
- added experimental chicken mode
- added transporting widget (useful for bunkers and transports)
- fixed some upkeep-values (energy consumption) for imperial units


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 Post subject: Re: The Cursed 0.231
PostPosted: 09 Nov 2010, 23:53 
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Joined: 17 Feb 2005, 22:05
New little bug-fixing update:

Major changes 0.23 => 0.231
- fixed several things related to the survival mode
- added the imperials for the survival mode


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 Post subject: Re: The Cursed 0.231
PostPosted: 10 Nov 2010, 01:13 
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Joined: 16 Mar 2007, 18:27
tried with shard and aai and spring crashed every time after the count down, tried me against a survivor ai and i won instantly, tried me vs null ai and i got a luaui crash after 1min

yeah no infolog.txt im too lazy tonight if you want them i'll post them later but i think it will probably crash for every one else

and i am using the latest version of everything


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 Post subject: Re: The Cursed 0.231
PostPosted: 10 Nov 2010, 19:10 
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Joined: 17 Feb 2005, 22:05
That sounds grave... I`ll be happy to get a look into your infolog...


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 Post subject: Re: The Cursed 0.231
PostPosted: 14 Nov 2010, 05:57 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
how do you disable survial mode?
wanted to play multiplayer 1v1 and after 2 minutes a bunch of gaiea units killed us both.


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 Post subject: Re: The Cursed 0.231
PostPosted: 14 Nov 2010, 21:38 
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Joined: 17 Feb 2005, 22:05
I fear that is a bug - I am working on it. :oops:


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 Post subject: Re: The Cursed 0.232
PostPosted: 15 Nov 2010, 20:24 
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Joined: 17 Feb 2005, 22:05
New fixed update. Get it while it is hot. There should be no survival-mode units be spawned in normal games. Moreover CarRepairer updated the ChiliUI components.

Major changes 0.231 => 0.232
- fixed survival mode: enemies don't spawn anymore in AI and human games
- updated ChiliUI


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 Post subject: Re: The Cursed 0.233
PostPosted: 17 Nov 2010, 23:10 
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Joined: 17 Feb 2005, 22:05
There is some more bug fixing. 8)

Major changes 0.232 => 0.233
- updated some LUPS stuff (that putatively caused a crash)


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 Post subject: Re: The Cursed 0.232
PostPosted: 20 Nov 2010, 00:23 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
azaremoth wrote:
- updated ChiliUI


fukKKkkKKkK, chiliui makes my pc burn


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 Post subject: Re: The Cursed 0.232
PostPosted: 20 Nov 2010, 01:17 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Wombat wrote:
azaremoth wrote:
- updated ChiliUI


fukKKkkKKkK, chiliui makes my pc burn

Your pc must be ash. Cursed has had chilli for some time now.


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 Post subject: Re: The Cursed 0.233
PostPosted: 20 Nov 2010, 01:45 
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Joined: 19 Mar 2010, 15:09
Any gameplay videos lying around?


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 Post subject: Re: The Cursed 0.233
PostPosted: 25 Nov 2010, 19:03 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
i know, but after last spring release it lags me horribly


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 Post subject: Re: The Cursed 0.234
PostPosted: 08 Dec 2010, 23:51 
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Joined: 17 Feb 2005, 22:05
Here is another bug-fixing and balacing update. I am also working gameplay/unit guide and a video - but this stuff will take some time.

Major changes 0.233 => 0.234
- fixed some LUPS stuff that I broke last update
- fixed some balancing issues (imperial advanced metal extractor was eating too much energy, cursed defenders do more damage vs. air units, ...)
- fixed the imperial transport
- changed the weapons of the bomber units


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 Post subject: Re: The Cursed 0.234
PostPosted: 09 Dec 2010, 00:30 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Is The Cursed on IndieDB?


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 Post subject: Re: The Cursed 0.234
PostPosted: 09 Dec 2010, 02:47 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I don't think so and it should be damniT!


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