View topic - Kernel Panic Logo Title



All times are UTC + 1 hour


Post new topic Reply to topic  [ 101 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
PostPosted: 19 Nov 2010, 16:25 
Spring Developer
User avatar

Joined: 22 Sep 2007, 08:51
Tim, i think for the CRT like distortion, it would have to be the other way around. magnified in the center, not larger towards the edges.
Not totally sure though.


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 17:12 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Tim Blokdijk wrote:
I really have to go to bed as I have to work tomorrow (or actually that's today..) so I can't explain why I changed what I changed. But it's still all experimentation. Mainly it's less Tron and more something that's on itself. If that brings it closer to 'Kernel Panic' the game is up for discussion.

Image

Large version: http://timblokdijk.nl/spring/Kernel%20Panic/logo/logo_large.png

Blender 2.49b file: http://timblokdijk.nl/spring/Kernel%20Panic/logo/kernel3.blend
The file is free to use for any purpose.

I used some parts of this tutorial to get myself going: http://www.blenderguru.com/create-a-glowing-neon-sign/ it's one of the tutorials linked from http://www.blender.org/education-help/tutorials/ best of luck.

I like this one but would prefer teal


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 17:59 
User avatar

Joined: 02 May 2005, 02:56
Location: Canada
Attachment:
SinbadEVKernelPanicLogo.png
SinbadEVKernelPanicLogo.png [ 533 Bytes | Viewed 1471 times ]


Perhaps to act as inspiration?


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 18:18 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
ew


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 18:25 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
well, for a Qbasic game...


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 19:07 
Kernel Panic Co-Developer
User avatar

Joined: 16 Nov 2004, 13:08
SinbadEV wrote:
Image
Perhaps to act as inspiration?
KP is not Dwarf Fortress, Nethack, a text adventure, or some other ascii game.


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 19:26 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Not, If, then, wat am i playing all the time? :)

Defend your design against those who want to pixelart it, fight


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 19:56 
Kernel Panic Co-Developer
User avatar

Joined: 16 Nov 2004, 13:08
PicassoCT wrote:
Not, If, then, wat am i playing all the time? :)

Defend your design against those who want to pixelart it, fight
A real time (not turned based like SinbadEV logo suggests) strategy game, fast and intense (not slow-paced and long-winded like SinbadEV logo suggests), easy to start and learn (not super deep and unforgiving like SinbadEV logo suggests), with a sharp vectorial old school look (not pixel old school, not textual old school like SinbadEV logo suggests), running on a sleek ~modern engine (not an antiquated clockwork like SinbadEV logo suggests).

So my prefered logo so far is still Tim Blokdijk's logo:

Image

The later version got too complicated IMO, a logo should stay simple, and not have three far apart colors, lines broken for no reasons, faint faded background layer, or more generally too many details.

Because a logo has to be readable with ease, and to work well with any background or surrounding. Like:

Image


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 20:11 
User avatar

Joined: 02 May 2005, 02:56
Location: Canada
zwzsg wrote:
PicassoCT wrote:
Not, If, then, wat am i playing all the time? :)

Defend your design against those who want to pixelart it, fight
A real time (not turned based like SinbadEV logo suggests) strategy game, fast and intense (not slow-paced and long-winded like SinbadEV logo suggests), easy to start and learn (not super deep and unforgiving like SinbadEV logo suggests), with a sharp vectorial old school look (not pixel old school, not textual old school like SinbadEV logo suggests), running on a sleek ~modern engine (not an antiquated clockwork like SinbadEV logo suggests).

So my prefered logo so far is still Tim Blokdijk's logo:

Image


I retract my submission (inspired by the name rather then the game itself) and throw my support behind:

Image

vectorized, simple, slightly distorted (indicating the organic gameplay) and reminiscent of the TRON 2 logo


Top
 Offline Profile  
 
PostPosted: 19 Nov 2010, 20:20 
User avatar

Joined: 23 Oct 2004, 00:43
I rather like MidKnight's 3-color variant... but in general, any version of that awesome vectrex-style thing is perfect.


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 00:16 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
MidKnight wrote:
Image


I think I like this one the best so far. KP has a tendency to be an eyesore which is unfortunate, but imo this logo I can look at for more than 5 seconds without getting a headache.


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 00:52 
Map Creator
User avatar

Joined: 17 Feb 2006, 15:58
Location: retired
Looks cool, but as someone said, it needs some "CRT" look:

Image


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 03:26 
Blood & Steel Developer
User avatar

Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
I think you mean this:
Image


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 05:31 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
For The Record:
The reason I didn't use the lens distortion filter (the stretch effect) in my variants is that it makes the text a little harder to read, and also because the stretch effect looks kind of irregular to me, which frustrates some little instinct of mine somewhere deep down.
I instead opted to tilt the 2 text planes, so that the top and bottom edges are closer to the camera than the the center parts. IMO, it looks much cleaner and more regular, at the expense of a little of the retro charm (but only a little! ;) )

Anyway, how's this for a CRT effect? (click for full size (also, no ugly mipmapping patterns))
Image


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 11:51 

Joined: 29 May 2005, 10:18
Location: Eindhoven, Netherlands
I connected the alpha channel in the compositor and played with the settings to get the right transparency. Flipped the stretch effect to see what it would do. As teal is quite popular I reverted to that colour, I do plan to do a few renders with different colours. I've removed the Spring logo in the background and the line in the middle. So essentially it's the first logo with the updated letters from the second.
Image
I also decided to make this version, the pacman reference adds in the fun that's not expressed well by the earlier logo's, it also makes the the red/orange logo less aggressive. But I don't have a render of that right now. It's essentially a play on FireStorm_'s experiment to put a bit unit next to the logo.
Image
Anyways, it should be put onto a few backgrounds see how it holds up.

Click on the pictures above for the HD png versions or use the source files below.
Gimp version: http://timblokdijk.nl/spring/Kernel%20Panic/logo/0001.xcf & http://timblokdijk.nl/spring/Kernel%20Panic/logo/0002.xcf
@Neddie, this is the basic shape that can be vectorised: http://timblokdijk.nl/spring/Kernel%20Panic/logo/vector001.png

Updated Blender 2.49b file: http://timblokdijk.nl/spring/Kernel%20Panic/logo/kernel4.blend
The file is free to use for any purpose, but I do like to steal improvements so post your source (blend) file when your into that.


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 13:08 
Spring Developer
User avatar

Joined: 22 Sep 2007, 08:51
put the two on a black background.
Image
Image
and the original one:
Image

i like the first and the original one the most.


Attachments:
0002s_black_bg.png [87.15 KiB]
Downloaded 2 times
0001s_black_bg.png [83.86 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 13:24 
Tournaments Moderator
User avatar

Joined: 08 Dec 2007, 17:39
Location: UK - England
Would be cool if you could get some kind of neon/glowy effect with the logo on the loading screen.


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 14:05 

Joined: 29 May 2005, 10:18
Location: Eindhoven, Netherlands
Yea, it needs a bit more brightness. I've been playing (the past hour) with a KP screenshot as a background. Only with a black background things look ok but once different colours mix with the logo.. the logo has to little "body" to really stand out. So maybe I need to add the Spring logo again behind the logo to give a consistent solid contrast. It's tail and error.
Reversing the stretch effect.. it's a bit more round, it has less "bang" now. The old effect gave it sharper corners giving a more action feel to it. Maybe MidKnight's and TradeMark's scan-lines attempts are the way to go for a crt effect.

Anyways, the blend file is set up to render the alpha now, that's working correctly. Just more toying with the settings, Blender renders to a "void" background while outside blender there's always a background that mixes with the logo. The effect is that the preview render in Blender is a lot brighter.


Top
 Offline Profile  
 
PostPosted: 20 Nov 2010, 22:02 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Image


Attachments:
kp.jpg [275.71 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
PostPosted: 21 Nov 2010, 08:27 
Game Developer
User avatar

Joined: 25 Jun 2006, 07:44
Location: Germany
I like the concave one, it may not be realistic but it stands out.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 101 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.