View topic - Stop unitsync from bundling the version with the modname



All times are UTC + 1 hour


Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: 06 Nov 2010, 12:26 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Quote:
[06:21:33] <LadderBot> modname: Evolution RTS
[06:21:33] <LadderBot> Blacklisted options ( if a value is present for a key, such value won't be allowed ):
[06:21:57] <BrainDamage> modname is wrong
[06:22:08] <BrainDamage> it has to contain the version
[06:22:16] <BrainDamage> it matches exactly the name
[06:22:17] <[Evo]Forboding_Angel> Assuming it uses modname from modinfo.lua, it's correct
[06:22:21] <BrainDamage> no
[06:22:34] <[Evo]Forboding_Angel> augh
[06:22:35] <BrainDamage> unitsync automatically appends the version
[06:22:41] <BrainDamage> to modname
[06:22:49] <BrainDamage> it's rather silly actually
[06:23:04] <[Evo]Forboding_Angel> no way to use wildcards in the modname?
[06:23:07] <[Evo]Forboding_Angel> :-(
[06:23:17] <BrainDamage> patches welcome :p
[06:23:27] <[Evo]Forboding_Angel> well wait
[06:23:32] <[Evo]Forboding_Angel> if that doesn't work
[06:23:41] <[Evo]Forboding_Angel> then why did it join my game without complaining?
[06:24:09] <BrainDamage> there's a function to check options
[06:24:11] <BrainDamage> run it
[06:24:20] <BrainDamage> it's able to join any game
[06:24:36] <BrainDamage> it can switch ladder on the fly
[06:24:47] <[Evo]Forboding_Angel> oh
[06:24:51] <[Evo]Forboding_Angel> well crud
[06:25:05] <[Evo]Forboding_Angel> That means it only works with "Latest" versions
[06:25:17] <[Evo]Forboding_Angel> sigh, time to make a feature request


Top
 Offline Profile  
 
PostPosted: 06 Nov 2010, 12:29 
Server Owner & Developer
User avatar

Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
When you do it FA, also don't forget to disable mod and map hash checks when running in dedicated server.


Top
 Offline Profile  
 
PostPosted: 08 Nov 2010, 19:59 
Spring Developer

Joined: 01 Jun 2005, 10:36
Location: The Netherlands
Not disable, but compare players' hashes against each other.


Top
 Offline Profile  
 
PostPosted: 09 Nov 2010, 12:32 
Modeler
User avatar

Joined: 13 May 2008, 15:51
Location: Universe
lua it.

That was a pretty good troll, right?

Anyway:

- User asks something
- Devs tell him to do it himself

Maybe it is better to be nicer?


Top
 Offline Profile  
 
PostPosted: 09 Nov 2010, 13:44 
Server Owner & Developer
User avatar

Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Tobi wrote:
Not disable, but compare players' hashes against each other.


Thats too hard, we need it to be fixed about 3 years ago :(

Simplest fix is to not check hash if host hash is 0.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot] and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.