Description (from link): Provides a picture-in-picture type window that shows a location on the map and the units at that location.
In addition it allows you to control the units within the window, so you could for example watch and manage your base while simultaneously watching and microing your frontline (the primary focus of the widget).
What it does: - Draws units and features - Allows selection of units within window - Supports most commands (issued onto the window or units within) - Draws command queues within window (with shift held) - Many miscellaneous toggles on buttons; tracking units, switching current view with pip view, drawing only blobs (for far zoom or slow computers), and some other things.
What it doesn't do: - Anything advanced, i.e. custom formations, projectiles, selection rectangles etc. The goal of the widget is not to perfectly replicate spring, just simple viewing and minor unit management like queuing within a base.
What this thread is for: - Comments, bugs, ideas for improvement, etc.
One issue that I assume is really easy to solve is that I'm not able to remove the 'perspective' from :DrawScreen, in that translations in the z direction (in and out of the screen) cause the drawn unit to shift around in x/y depending on location of the window.
What I'm after is a top-down view everywhere (such that z translation does nothing), which would fix some of the minor oddities that exist atm.
I don't like it much, I find it kind of distracting
I'd like it if you could make a bind to toggle it on and off because I am usually not using it and I dont want it in the way but on some occasions like if im microing a peewee in enemy base and I dont want to sit there watching it take ages to kill a lab I could just turn it on and then go do something else while keeping an eye on my peewee, make sure it doesnt get attacked
Version 1.2 released ! - Fixed widget crashing on drawing odd commands (the one mentioned by aegis) - Added minimize button (Note: Minimizes away from screen center) - Added simple colors button (Works just like minimap simplecolors) - Added tooltips to all buttons explaining what they do - Added default commands (move/guard/attack/reclaim)
The misalignment is due to the map, it provides it's own minimap texture (which is what this widget uses) where the metal doesn't match up with the ground texture, you can see this if you maximize your minimap.
As for the texture issue, I still have no idea. Do they become transparent if you disable all other widgets?
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