Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
cool. actually there was nanoblobs which was quite similiar to this. (some units could build copies of themself without needing resources) problem is, the build-units-like-buildings is fail. lolz iam announcing mah lua.
Joined: 29 Aug 2009, 19:12 Location: Also Richmond
Been fiddling with it for a fair chunk of the day.
I'm questioning calling them "replicators" I might be stepping on Stargate's Intellectual Property. Might go with the a more generic name "drone".
Unit List: Drone: (seen in picture above) It's a builder and basic warrior unit. All terrain and submersible. Can assist,Can capture, Flying Drone: Kind of just like the drone but without legs. Factory: Produces all the units, Collect's metal, and acts a defense. Mine: It's a mine, it can build more mines. Dedicated Warrior Unit: This one is still in the works. Don't really know what to do about it.
Joined: 29 Aug 2009, 19:12 Location: Also Richmond
Just an update.
Right now you are looking at the faction. I plan to roll it sometime.
TODO Fix the lolpatrol animations. Delete all the old kdrone crap in the game. have it so the units can escape the factory armor def update balance.....?...nah other stuff i'm forgetting.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
replicators models all look nice ingame. i guess the flying drone has some effects when lups is enabled?
in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones. so the only limit to growth is how quickly you get bored of dragging lines of units etc. units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...
units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo o being solid
Joined: 29 Aug 2009, 19:12 Location: Also Richmond
knorke wrote:
replicators models all look nice ingame. i guess the flying drone has some effects when lups is enabled?
in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones. so the only limit to growth is how quickly you get bored of dragging lines of units etc. units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...
units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo o being solid
knorke wrote:
replicators models all look nice ingame. i guess the flying drone has some effects when lups is enabled?
in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones. so the only limit to growth is how quickly you get bored of dragging lines of units etc. units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...
units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo o being solid
Yes the flying drone has some lups. Once i get them "balanced" I would like to use them as surivial mode units or something as well as a playable faction. So that will probably come into play once i work the general kinks out. Oh, I thought o meant "open" and c meant closed. I think i've fixed it now.
Joined: 29 Aug 2009, 19:12 Location: Also Richmond
I have and would like to do that to an extent. Sadly this faction has fallen flat on it's face in every respect. AI's can't use it very well because they don't understand units building units. I'm pretty much tempted to throw this faction in the trash now. If anyone wants to see how awful it is, it's in the game as a playable faction at the moment. Also factories can not be metal extractors. What's up with that? Well this is what i get for not doing research I suppose.
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