no, it is right as it is. 0.82.5 includes 0.82.5.1 (which is just a patch release). though i agree that we should change this naming policy. what should be changed: all releases should have a 4 part version number, so there would not be a 0.82.5 release, but 0.82.5.0. this would remove confusions (like eg. this one) and be more consistent in general.
Apparently, as spring.exe is now, it requires msvcr71.dll to run. This is a library implementing standard C functions like printf(). It is not guaranteed to exist in every windows. On WinXP for example, it does not come with a clean install (plus service packs and updates). msvcrt.dll is guaranteed to exist on all windows installations, and implements about the same functions, if i got it right (but... real below).
Is there any way of seeing advanced notification of the Spring engine change being required to play live? I appreciate this 0.82.6 isn't required for live yet, and hopefully not before tonight either. But, it would be very useful to old gimers (like a gamer but less so), like me, who only play once a week. I could move the date I play to work around the typical lead times I suffer getting the linux source re-compiled or wait for the PPA to update.
Much appreciated and keep up the outstanding work. BA is a time machine to happy days, mun.
Edit: It is propably this fix "Mantis bugtracker:http://springrts.com/mantis/view.php?id=2072" that causes units with high maxVelocity and low turnRate to drive into walls and other obstacles. When I raised turnRate or decreased maxVelocity the units pathed correctly.
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