View topic - integrated elo-tracking, for a better matchmaking



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PostPosted: 15 Sep 2010, 13:56 

Joined: 23 Dec 2008, 20:26
it has been mentioned in another thread, but there was hardly any discussion about the topic at all.
what do you guys think?
what does TFC think?


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PostPosted: 15 Sep 2010, 13:58 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Afaik this is something that needs to be done by autohosts and Licho's autohost already does this, it's just a matter of getting optional support for autobalance in spads and lobby hosts.


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PostPosted: 15 Sep 2010, 15:01 
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Joined: 05 Oct 2006, 03:32
Location: New Zealand
Best way to get better matchmaking - don't use autohosts and have host that isn't intent on stacking.


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PostPosted: 15 Sep 2010, 16:00 
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Joined: 06 Dec 2007, 11:12
TheFatController wrote:
Afaik this is something that needs to be done by autohosts and Licho's autohost already does this, it's just a matter of getting optional support for autobalance in spads and lobby hosts.
Actually, Springie-ELO retrieving system has been implemented and tested in SPADS about 10 monhts ago. It's just disabled currently because I don't think using ELO indexed on player names would be effective in BA world, where players rename every day... As explained here, I'd rather use account IDs to index ELO. Maybe ELO is indexed on account IDs now, but I didn't get answer last time I asked.


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PostPosted: 15 Sep 2010, 17:32 

Joined: 23 Dec 2008, 20:26
Quote:
It's just disabled currently because I don't think using ELO indexed on player names would be effective in BA world, where players rename every day

elo doesnt really need that many games to adjust... also new names could have their k-value, like, tripled for the first 5 games, or something like that... or have it doubled until they lose a game


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PostPosted: 15 Sep 2010, 17:56 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Elo used by springies adapts quickly due to changing weight factory we added.
Its still based on player name.

If you wish to improve the system, its open source!
http://code.google.com/p/summerspring/s ... e/springie web


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PostPosted: 16 Sep 2010, 21:04 
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Joined: 24 Aug 2006, 05:13
Location: USA West
Make ELO tracking mandatory, but use of it in autobalance optional. Base it on playerIDs. Give client-side support and display ELOs for each player in the lobby.


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PostPosted: 17 Sep 2010, 00:43 
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Joined: 14 Jan 2006, 04:09
REVENGE wrote:
Give client-side support and display ELOs for each player in the lobby.

Already done in SpringDownloader.

REVENGE wrote:
Base it on playerIDs.

Yes please.
Basing it on names is a bad idea imo.
I can't even change a tag without Springie forgetting me, and /stats treating me as newb with 0 games played...


I would very much like the Elo system integrated in all autohost. From my experience it works really well on Springie CA autohosts. On the other hand the rank based balance on Spads BA hosts is very unreliable and stacked games happen much more often.


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PostPosted: 18 Sep 2010, 20:35 
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Joined: 24 Aug 2006, 05:13
Location: USA West
Nobody cares about SpringDownloader.

But I guess I'm glad the API is there?


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PostPosted: 18 Feb 2011, 14:39 

Joined: 13 Jan 2009, 11:20
bump with inspiring content:

viewtopic.php?f=42&t=25385


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