After the game started, those start points will be removed and with them those huge bubbles. That aint nice actually, but tbh i never had use for the benefits of Red Minimap anyway, so *I* can live with it. If you can is up to you ofc.
1) ATI drivers require a very-specific-and-probably-undocumented GL state for GL_POINTS and Spring does not set all of it to ATI's wishes (glhf finding out which part and where), while Nvidia drivers are less strict 2) There is a bug in Spring that is being masked by (all of) Nvidia's drivers while ATI's strictly follow the GL specifications and trip over it 3) ATI drivers are bugged
One of these has greater precedent than the others.
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