The first version will be all 2-d, with a 'Dynaverse' (Think offline PW), and eventually random mission scripting with RPG elements. Eventually, I want to include suppourt for AA and FF at once, AA for ground combat, and FF for space combat, intercepting fleets en rute to planets and the such, even building orbital defenses and GG jammers.
But first, I'm just trying to get the d**n thing to work right.

I'll post pics when it's working. So far it's intellegently creating the start script files and linking them to the AI DLLs I want it to. Next up is the graphical interface (WIP as I type) and then the map loading. If anyone has any questions/suggestions, feel free to post them.
BTW, is there any easy way to know if the local player won the last game, so I don't have to have it search teh entire game log? TY.