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 Post subject: My units dont work...
PostPosted: 23 Aug 2010, 18:40 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
Since the new spring version, a lot of my units seem to miss...

Mostly lasers I notice, such as llt/snipers...as the lasers just sometimes go straight through a unit doing no damage. But I noticed it was also with mavericks as my Mav was shooting at a crasher for about 30 seconds and did no damage...

Anyone else have this problem? I put it here 'cos I dunno if it's spring or xta
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PostPosted: 23 Aug 2010, 18:49 
Spring Developer
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Joined: 22 Sep 2007, 08:51
i guess a demo would be useful.
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PostPosted: 23 Aug 2010, 18:54 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
good thing they work, isn't it?
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PostPosted: 23 Aug 2010, 19:29 
Spring Developer

Joined: 08 Oct 2006, 15:58
XTA's (smaller) custom collision volumes need ray-based hit detection.
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PostPosted: 23 Aug 2010, 21:32 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
By the way, my response about replays was because XTA replays don't work...
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PostPosted: 23 Aug 2010, 22:25 
XTA Maintainer
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
Isn't Ray based hit collision take a lot more cpu usage?
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PostPosted: 24 Aug 2010, 11:36 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
With arm lasertower vs maverick it is very easy to reproduce, just vary the distance a bit.
At the right positions, every laser shot will go straight through the maverick:

http://www.abload.de/img/screenshot_xta_spring_2gmr.jpg

on second thought it might be the angle not distance, maverick is not very fat. anyway it happens quite alot.
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PostPosted: 25 Aug 2010, 22:10 
XTA Maintainer
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
Argh, its turning more into a mmo, mavericks and zippers have high evasion, under some tests dgun can travel through tics and spidey mine clearers as well as roach and invader -_-.
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PostPosted: 26 Aug 2010, 00:06 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
it's not just maverick...
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PostPosted: 02 Sep 2010, 17:09 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
This happens to all units with non-sphere-like hitsperes and can be fixed by adding
Code:
  collisionVolumeTest       = 1,
to all unit definitions. I had that probleme too with the new spring version until Kloot enlightened me... 8)
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PostPosted: 03 Sep 2010, 11:11 
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Joined: 08 Jun 2009, 16:59
Location: Croatistan
Thanks azaremoth!
Oh, how I love Hex editor. Just compress .sdd folder into a 'store' (compressionless) 7z archive. Hex edit that file replacing all instances of "collisionVolumeTest = 0" with "collisionVolumeTest = 1" and extract the modified archive. 7-zip will complain alot about the CRC errors, but WGaF about those errors, we made them deliberatley.
Result: 176 files changed within 30 seconds. In fact, it took me much longer to write this post.

Damn, writing stuff like this makes me sound like an ├╝bergeek.
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PostPosted: 03 Sep 2010, 12:31 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
I gather you don't have Notepad++, or any other decent text editor? Because "search & replace in files" would be much easier for you then.
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PostPosted: 03 Sep 2010, 13:38 

Joined: 30 Dec 2005, 22:22
Location: Romanian in Delft, Netherlands
So, where is this new release :) ? Can't wait for it :wink: . Thanks for doing the modification.
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PostPosted: 03 Sep 2010, 13:40 
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Joined: 08 Jun 2009, 16:59
Location: Croatistan
zwzsg wrote:
I gather you don't have Notepad++, or any other decent text editor? Because "search & replace in files" would be much easier for you then.

You're right on both statements (didn't try it in Dreamweaver though), but it wouldn't be nowhere nearly as geeky without using a Hex Editor and "hacking" an archive.
As we (students of my faculty, in response to lectured methods) say, "Why do things simpler way, when it can be done the harder."

malric wrote:
So, where is this new release :)

On my HDD, and it will stay there for some time, until I get a list of things to improve.
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PostPosted: 03 Sep 2010, 14:11 

Joined: 30 Dec 2005, 22:22
Location: Romanian in Delft, Netherlands
Except the heatmapping problems this was really really annoying. If you already did the modification, why not make a release ? It's very frustrating to see units fire through each other.
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PostPosted: 03 Sep 2010, 16:21 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
Deadnight Warrior wrote:
On my HDD, and it will stay there for some time, until I get a list of things to improve.

I feel now like I must spring to action! Still no response from my mate about installing Hamachi on his machine, I may just go ahead and do it, grab your build, then unininstall it, if he does not get back to me soon.
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