Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Cool, its steve irvin reborn, no, this is cool wombat, really cool. Its organic, its alive, is a mantaray, and it will rule the skys and the oceans. Respect for facing a challenge like a living creature.
Joined: 25 Aug 2004, 12:31 Location: Has not played *a in years.
Pressure Line wrote:
I ought to mention that that Skulker model is yours bob, with some minor edits (changed the wheels, and fiddles with the front wheel arches a bit)
So is the timber wolf. I think wolf had to change the UV map since mine was pretty heinous, but after a few adjustments it and a great texture it turned out lovely.
also wtf is with all of the non WTP related pictures?
I spent the two last days doing a GUI test. Ofc it's not ingame, it's only overlayed on a GUI-less spring screenshot atm but I think it looks good. I'm not very happy with the unitpics though, need to redo them. Any critics ? thx
Don't take care about the unit build list and avaible actions list not corresponding to the "selected" land fac, it's just a test.. Also, the 4 empty buildpics at the top is for a special feature..
Joined: 10 May 2009, 11:27 Location: on new sidney
awesome looks great cremsus
Pxtl wrote:
Oooh, Starcraft Annihilation! I love it.
Only problem is I worry about the scaleability of your GUI. What happens when somebody uses a different aspect ratio?
Thats easily fixable, smoths gundam ui code mixed with Kdr fixes it.
I looked at gundams code 1.5 years ago for it and with some indications from smoth i managed to have a gui that adjusts acordingly to diferent resolutions.
Its not that hard to make, just ask around if you need some indications
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