It's good but try to follow the highlights he placed. If you add some more of those green edges like there are in the concept it really helps to define the shape more.
jK, FLOZi > good to know thx. I quickly tried to pick CA's gadget, but it looks likes that different .lua files are used to make normalmaps (like, api_subdir_gadgets.lua, CustomUnitShader/*, etc). What files do I really need ?
yup, you need:
api_subdir_gadgets.lua
+ Spring Utilities Extensions:
utilities.lua
modifications to gadgets.lua to load utilities.lua
Utilities folder (not all extensions in it are needed)
Though that does cause an issue with select when toggling using /luarules normalmapping. Though I think that might have bene fixed in the new base files for 0.82+.
Use 3ds to load stuff into upspring, obj is super not good for that, though perhaps you might not have to use upspring at all with Springs new nifty abilities to use different file formats (dont ask me how).
These are utterly, utterly stunning though. Ive never seen a perfectly static base look so good.
Use 3ds to load stuff into upspring, obj is super not good for that, though perhaps you might not have to use upspring at all with Springs new nifty abilities to use different file formats (dont ask me how).
These are utterly, utterly stunning though. Ive never seen a perfectly static base look so good.
thanks,
UpSpring has never really worked on linux, it was working with wine but not anymore with recent version so I just can't use upspring and s3o anymore. Obj is the way
Yep, .obj parser is a new feature of the lastest spring. It's still a bit sketchy but already promising.
About the name, I don't know yet but I like "evolvere". It means "To develop or expand" in latin but it's actually more a codename than the real name.
PS : jK, FLOZi > humm, I tried both CA's and Spring1944's normal mapping implementation but I don't have any normals maps rendered :X Spring is loading gadgets, no error, everything fines, I don't have any missing files but no normal maps in game. Do you think that it can be because I use .OBJ units and/or .tga textures ?
Yep, .obj parser is a new feature of the lastest spring. It's still a bit sketchy but already promising.
About the name, I don't know yet but I like "evolvere". It means "To develop or expand" in latin but it's actually more a codename than the real name.
PS : jK, FLOZi > humm, I tried both CA's and Spring1944's normal mapping implementation but I don't have any normals maps rendered :X Spring is loading gadgets, no error, everything fines, I don't have any missing files but no normal maps in game. Do you think that it can be because I use .OBJ units and/or .tga textures ?
The gadget works by grabbing the texture name out of s3os, so using OBJ is the problem.
(also with the S44 version the number truncation is commented out (as we have many units like T-34, SU-76 etc which end in numbers) and it only reads texture1, so you'd use uar_solar1_normals.tga, unless you uncommented lines 71-73)
can has suggestions of technique to improve the look of these windows?
no specular / bump on this yet, im planning to make the windows very reflective, but i feel theres probably something i can do with the texture to improve their look prior to adding additional maps
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