View topic - Random WIP 2006-2011



All times are UTC + 1 hour


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 8359 posts ]  Go to page Previous  1 ... 313, 314, 315, 316, 317, 318, 319 ... 418  Next
Author Message
 Post subject: Re: Random WIP
PostPosted: 10 Aug 2010, 23:04 
Spring Developer

Joined: 08 Oct 2006, 15:58
jK wrote:
CA uses its own gadget which works much better


Better how? Just asking, haven't looked at the precise shader implementation differences.


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 10 Aug 2010, 23:15 
Spring Developer
User avatar

Joined: 28 Jun 2007, 06:30
Kloot wrote:
jK wrote:
CA uses its own gadget which works much better
Better how? Just asking, haven't looked at any shader implementation differences.

First, it is easier to use for the modder because he doesn't need to edit the unitdefs.
Second, the gadget autodetects when the user deactivates shadow/adv unit shading at runtime.
Third, it doesn't use a 1:1 copy of the default shader, instead it also improves the shading in general. So it uses per-pixel diffuse lighting which increases the quality a lot (on models with large polygons), also it doesn't clamp the sun diffuse light and so allows overexposure. Both makes the model brighter and adds additional depth.
And last but not least, it is very fast (uses Spring.UnitRendering interface).


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 01:40 
Skinner / Texturer
User avatar

Joined: 28 Oct 2006, 20:38
Location: France
SirArtturi > thx

Beherith > hehe, awesome map btw :)

jK, FLOZi > good to know thx. I quickly tried to pick CA's gadget, but it looks likes that different .lua files are used to make normalmaps (like, api_subdir_gadgets.lua, CustomUnitShader/*, etc). What files do I really need ?


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 04:44 
Modeler
User avatar

Joined: 02 Jan 2008, 21:55
Never cease to amaze Cremuss, love it. Only small crit is that a couple of those turrets would be a little hard to differentiate at moderate zoom.


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 05:22 
User avatar

Joined: 10 Dec 2005, 21:39
fucking awesome


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 07:15 
User avatar

Joined: 30 Jun 2008, 23:08
Location: Germany
wow u wont expect that this is spring, add some pics to the spring-gallery


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 08:25 
Modeler
User avatar

Joined: 02 Jan 2008, 21:55
Yeah when I first saw the screenies I thought it was supcom because it looked so damn good and smooth.


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 09:22 
Map Creator
User avatar

Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
Was think I would log on and hopfully have a clear winner on which back pack to use, however I then got compleatly side tracked by complete and utter WIN. Sometimes you just have to sit back and marvel.

Cremuss... Your awesome. I only hope my stuff looks half as good ingame.

Though if everyone could go back now and tell me which backpack to use by lunch I'd still like to know.


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 09:27 
Spring Developer
User avatar

Joined: 22 Sep 2007, 08:51
really, really nice cremuss :-)
i also like the solars as they are.
the logic beihind making all buildings of a faction similar (when thinking in realism), si that they use same materials and technique to build the buildings. it would not make sense to make a building look liek the others, if it has to use different material, just for the looks.


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 09:28 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
aGorm wrote:
Was think I would log on and hopfully have a clear winner on which back pack to use, however I then got compleatly side tracked by complete and utter WIN. Sometimes you just have to sit back and marvel.

Cremuss... Your awesome. I only hope my stuff looks half as good ingame.

Though if everyone could go back now and tell me which backpack to use by lunch I'd still like to know.

Anything in particular (besides extra texturing and uv work) preventing you from using both? They both look excellent and unique. Btw, what do you use to bake your AO? I used xNormal but the results arent nearly as smooth.


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 09:40 
Map Creator
User avatar

Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
By both do you mean one either side? Or just as two differnt versions? The only problem I see with two differnt versions is that there's nowere gameplay wise for a second one so it would be a waste of UV space to do both...

Thats Wings internal bake, which works by changing the vertex colours and as such is always nice and smooth asuming that you have a high enough polly model. (that models actully a smoothed version - quad divide).

Normaly I'll hit smooth (quad divide) befor I hit AO for a better result (and then bake it to a texture and re-import to the original low polly...) but in this case I just posted the smoothed shots as I doubted anyone would care if it was lower polly in game.

Also be awear that if all an objects verts are "inside" another object it will come out black (like a pipe between two walls or somthing), so i genraly add in a few loops on those sort of things.

(Yes... its a weird system, but I like it)

aGorm


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 16:11 
Skinner / Texturer
User avatar

Joined: 28 Oct 2006, 20:38
Location: France
thanks all !
That's very motivating :-)

aGorm > both looks good but I prefer the second one, it fits better to the overall shape of your model. Also, the first one reminds me of a jetpack upside down :D
'Looking forward to see the textures :-)


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 17:03 
User avatar

Joined: 30 Jun 2008, 23:08
Location: Germany
@agorm cant u use both styles (maybe one for a fatter robot)


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 19:14 
User avatar

Joined: 03 Jan 2010, 18:32
put cremuss's screenshots on media page?


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 19:44 
Lua Coder
User avatar

Joined: 20 Feb 2007, 01:10
I didnt dare to say anything yet cause it so obvious: Behe's maps + Cremuss' models = spring looking really REALLY good!!


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 20:43 
MC: Legacy & Spring 1944 Developer

Joined: 21 Sep 2004, 07:25
Location: Needlessly hostile.
brrrap brrap


Attachments:
AK_and_M16render.png [96.57 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 11 Aug 2010, 22:13 
Community Representative
User avatar

Joined: 08 Sep 2008, 21:59
Location: small cars
whats it all for spiked? cool stuff, weapons certainly look accurate


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 12 Aug 2010, 01:04 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Nice cremuss - there's a professional cohesiveness about all your work.

Watch out for the obvious mirror in the lights of the radar (I think it's a radar - bottom middle, a more orthogonal layout of the lights will hide your mirror planes)


Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 12 Aug 2010, 13:55 
Map Creator
User avatar

Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
I setteled on the one's that dont look likejump packs... and I also neatened up the armor so it was more ornate (which is what I had in mind).

Smoothed AO pics, hope you like.

Image

Image

aGorm


Attachments:
lordshow4.jpg [23.96 KiB]
Downloaded 2 times
lordshow3.jpg [27.52 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
 Post subject: Re: Random WIP
PostPosted: 12 Aug 2010, 15:51 
Modeler
User avatar

Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
Couldn't resist.

Image


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 8359 posts ]  Go to page Previous  1 ... 313, 314, 315, 316, 317, 318, 319 ... 418  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.