the nuke looks like fire, while it should rather be dust illuminated by fire.
You mean i should use 2 Particles one for Dust and one for Fire like glow?
... no idea think of me as a user. am not able to tell you how to do your stuff, just saying what i would expect to look better (or in this case, more realistic). this suggestion sounds like it could look better to me...
Joined: 10 Sep 2008, 02:11 Location: In search for TheTruth (TM)
You may want to add a little more noise to the medium explosion, for pseudo-realism.
Noise ? :S
I can't explain this very well, sorry. Your particles are solid, it almost looks like globs of paint rather than balls of fire. It's nice, but a little cartoony. You can make it look more realistic by varying the color and adding dust to the particle images. I think.
You might want to look at the physics of a nuclear explosion. The only reason there is a pillar is because of the void created by the explosion and the rush of air coming back in to fill it, causing a mushroom cloud. Most of the apparent forcefulness is in the first few seconds of the blast, and in the shockwaves around. Initially the explosion does not look like a mushroom either, but rather over the minute afterwards it becomes one.
There's also the clouds of condensation caused by the shock effects of the speed of the nuclear blast wave. Keep in mind that a nuclear explosion is an explosion, and is not continuous. It is also very bright. You wouldnt see big red, not unless your mean an afterglow, rather it would be burning white hot during the blast. Refer to videos on how you would use hot colours in the aftermath
it would be cool if we had a script for nuke explosions (GFX) with some variables. eg, float dustiness [0.0, 1.0] and the dust cloud/mushroom could also be affected by wind. maybe also a float kiloTonnes, which does not only affect the size of the explosion, but also the time it takes until the mushrooms starts to grow, and how long it grows and stuff like that. trees should be flying around..
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