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 Post subject: My Explosions work
PostPosted: 03 Aug 2010, 15:53 
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Joined: 01 Apr 2010, 20:05
The Effects that i have made for Spring RTS

will be seen on War To Oblivion mod

Nuke:

http://img204.imageshack.us/gal.php?g=screen00032.png

Medium Bomb: http://img828.imageshack.us/gal.php?g=screen00037.png

other effects screenshots will come soon.

Any critics and suggestion welcome


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 Post subject: Re: My Explosions work
PostPosted: 03 Aug 2010, 17:05 
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Joined: 14 Nov 2007, 01:03
Location: Wroclaw, POLAND
wow :!:

Very nice effects :)


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 Post subject: Re: My Explosions work
PostPosted: 03 Aug 2010, 17:41 

Joined: 28 May 2009, 15:24
yeah, they look nice!


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 Post subject: Re: My Explosions work
PostPosted: 03 Aug 2010, 18:50 
Spring Developer
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Joined: 22 Sep 2007, 08:51
the nuke looks like fire, while it should rather be dust illuminated by fire.

the medium bomb.. hard to say from these pictures. rather looks like fire with lots of wind, though that may well be my lack of imagination.


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 Post subject: Re: My Explosions work
PostPosted: 03 Aug 2010, 19:19 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
it looks like the edges for the nuke image aren't quite transparent. I can see a little floating square. It should be a simple fix, though.

You may want to add a little more noise to the medium explosion, for pseudo-realism.

Apart from that, nice work, keep it up! :-)


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 Post subject: Re: My Explosions work
PostPosted: 03 Aug 2010, 19:24 
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Joined: 01 Apr 2010, 20:05
hoijui wrote:
the nuke looks like fire, while it should rather be dust illuminated by fire.

You mean i should use 2 Particles one for Dust and one for Fire like glow?


MidKnight wrote:
it looks like the edges for the nuke image aren't quite transparent. I can see a little floating square. It should be a simple fix, though.


You mean the Flare , well it is already on 0.01 maybe 0.005 may fix it if not i will edit the Bitmap then

MidKnight wrote:
You may want to add a little more noise to the medium explosion, for pseudo-realism.


Noise ? :S

MidKnight wrote:
Apart from that, nice work, keep it up!


Thanks!


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 Post subject: Re: My Explosions work
PostPosted: 04 Aug 2010, 08:39 
Spring Developer
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Joined: 22 Sep 2007, 08:51
Karl wrote:
hoijui wrote:
the nuke looks like fire, while it should rather be dust illuminated by fire.

You mean i should use 2 Particles one for Dust and one for Fire like glow?

... no idea ;-)
think of me as a user. am not able to tell you how to do your stuff, just saying what i would expect to look better (or in this case, more realistic). this suggestion sounds like it could look better to me... ;-)


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 Post subject: Re: My Explosions work
PostPosted: 04 Aug 2010, 17:50 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
Karl wrote:
MidKnight wrote:
You may want to add a little more noise to the medium explosion, for pseudo-realism.


Noise ? :S

I can't explain this very well, sorry. :(
Your particles are solid, it almost looks like globs of paint rather than balls of fire. It's nice, but a little cartoony. You can make it look more realistic by varying the color and adding dust to the particle images. I think.


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 Post subject: Re: My Explosions work
PostPosted: 04 Aug 2010, 18:57 
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Joined: 01 Apr 2010, 20:05
Hmm..

http://img843.imageshack.us/i/screen00039.png/

Like this? yes i need to adjust the colors a bit more


Btw: http://www.youtube.com/watch?v=l_jM6QX3CVg

i would like to have all Critics for the Nuke effect

what i need to work on it is:
Better pillar effect


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 Post subject: Re: My Explosions work
PostPosted: 05 Aug 2010, 04:23 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
You might want to look at the physics of a nuclear explosion. The only reason there is a pillar is because of the void created by the explosion and the rush of air coming back in to fill it, causing a mushroom cloud. Most of the apparent forcefulness is in the first few seconds of the blast, and in the shockwaves around. Initially the explosion does not look like a mushroom either, but rather over the minute afterwards it becomes one.

There's also the clouds of condensation caused by the shock effects of the speed of the nuclear blast wave. Keep in mind that a nuclear explosion is an explosion, and is not continuous. It is also very bright. You wouldnt see big red, not unless your mean an afterglow, rather it would be burning white hot during the blast. Refer to videos on how you would use hot colours in the aftermath


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 Post subject: Re: My Explosions work
PostPosted: 05 Aug 2010, 10:05 
Spring Developer
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Joined: 22 Sep 2007, 08:51
it would be cool if we had a script for nuke explosions (GFX) with some variables. eg, float dustiness [0.0, 1.0] and the dust cloud/mushroom could also be affected by wind. maybe also a float kiloTonnes, which does not only affect the size of the explosion, but also the time it takes until the mushrooms starts to grow, and how long it grows and stuff like that. trees should be flying around..

we need a tornado script!!


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 Post subject: Re: My Explosions work
PostPosted: 05 Aug 2010, 12:03 
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Joined: 01 Apr 2010, 20:05
Sizegrowth=# ? :S.

Also there gives gravity but a real wind system would be better imo
for SimpleParticleSystem

because it looks better by that way to see how particles are affected from wind instead by faking it with Gravity


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 Post subject: Re: My Explosions work
PostPosted: 05 Aug 2010, 19:45 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
What we need is a intense heat blur and afterimages, wich melts the single visibel particles into one big inferno.
Attachment:
nod_flame_tank.gif
nod_flame_tank.gif [ 19.79 KiB | Viewed 621 times ]


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 Post subject: Re: My Explosions work
PostPosted: 05 Aug 2010, 22:59 
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Joined: 01 Apr 2010, 20:05
Hmm about the Heat is Possible to use Lups

but i dislike to use it because

it isn't that simple and build similarly like the CEG's
and not much is possible with it which is possible with CEG's...
IMO

also the problem is it uses also animated Bitmaps and spring itself doesn't support it, and i am not an Lua expert either


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 Post subject: Re: My Explosions work
PostPosted: 06 Aug 2010, 01:25 
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Joined: 02 May 2005, 02:56
Location: Canada
complete non sequitur here... but the subject "My Explosions work"... do you mean "The explosions I have created function" or "The work I have done on explosions" ?


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 Post subject: Re: My Explosions work
PostPosted: 06 Aug 2010, 09:02 
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Joined: 01 Apr 2010, 20:05
SinbadEV wrote:
complete non sequitur here... but the subject "My Explosions work"... do you mean "The explosions I have created function" or "The work I have done on explosions" ?


oh i was a bit tired while i written the Subject i mean

"The work i have done on CEG's"


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 Post subject: Re: My Explosions work
PostPosted: 06 Aug 2010, 09:14 
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Joined: 26 Oct 2007, 15:21
I really like the nuke effect video, and would be interested in seeing the one of the smaller explosion.


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 Post subject: Re: My Explosions work
PostPosted: 06 Aug 2010, 10:18 
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Joined: 01 Apr 2010, 20:05
Beherith wrote:
I really like the nuke effect video, and would be interested in seeing the one of the smaller explosion.


More smaller then the Plane bomb?

i am already working on this


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