View topic - Core t2 bots - Finished!



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 Post subject: Core t2 bots - Finished!
PostPosted: 09 Jun 2010, 23:01 
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Joined: 26 Oct 2007, 15:21
Post your opinions/gripes, since I most likely wont turn back after I start unwrapping these. Awesome morty and dom by smoth ofc.
Image

Edit:
Units I am particularly happy with:
Radar, roach, adv con, sumo

Units i am unhappy with:
Pyro, skuttle, manticore

EDIT2:
Finished!
Here are all 15 bots, ready for Spring!

Special thanks goes to smoth for the morty and dom models and lots of help, and for Kaiser for the pyro, can and roach textures, and the valuable feedback and encouragement.

Image

Image

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Wings and Fireworks sources available on request, all of this is Public Domain. Feel free to use them or butcher them.

Animations, Commander and batteries not included.

Download link: http://beherith.eat-peet.net/stuff/Beherith_Core_T2.7z
Wings file in the following ZIP:


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t2_3.7z [746.57 KiB]
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 Post subject: Re: Core t2 bots
PostPosted: 10 Jun 2010, 08:03 
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Joined: 02 Jan 2008, 21:55
I like 'em all except the manticore looks a bit.... off, not sure what it is, and the spybot doesn't look very stealthy. Otherwise great work.


Oh and does that morty only have one leg? O_o


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 Post subject: Re: Core t2 bots
PostPosted: 10 Jun 2010, 11:07 
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Joined: 23 Jan 2008, 18:29
They all look neat but
ok lemme give you advice:
(starting from left)

-What is the first bot?

-Spybot's paws look too heavy and clumsy - almost like hover pads. Imo the original concept of the paws are fine!

-No need for totally new manticore. The original model is really good imo. Just tiny improvements to legs and thats it!

-morty has only one leg and amputated arm? :-)

-Can should look more simple and rude - just a heap of metal plates. Needs more pyramid shape - just like the original. (It looks more like sumo now...)

-That ambhious duckbot needs more ducky flatfoots. Widen up them...

-Pyro looks good imo but you could shape up the flamethrower a bit more to look like flamethrower and give some characteristics...

Rest of them im totally happy. Good job!


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 Post subject: Re: Core t2 bots
PostPosted: 10 Jun 2010, 14:00 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
im not big fan or can, jammer and spy bot. these blocks in upper part of the cans body look quite strange :X rest are cool, all-terrain and sumo ownz


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 Post subject: Re: Core t2 bots
PostPosted: 11 Jun 2010, 08:10 
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The Construction bot and the CAN could be better IMO.

Conbot looks too much like a fatty ATST, and doesn't really resemble the original.

With the CAN, I really liked the Cinema version of it that has more of a rounded curvy look something like a fatman with beerkeg arms.

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 Post subject: Re: Core t2 bots
PostPosted: 11 Jun 2010, 10:29 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
I still have no idea how the Can can manage to walk... or even why they gave it legs in the first place. If the base is that wide, surely tracks would have been a better option...


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 Post subject: Re: Core t2 bots
PostPosted: 14 Jun 2010, 14:02 
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Progress:
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 Post subject: Re: Core t2 bots
PostPosted: 15 Jun 2010, 14:26 
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Joined: 10 May 2009, 11:27
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wowa

that looks awesome, though if i may say needs more variation

that green patch texture you had on the other models was nice


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 Post subject: Re: Core t2 bots
PostPosted: 15 Jun 2010, 16:41 
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This is just the base and teamcolor so far, im working on it, but my time is limited :(


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 Post subject: Re: Core t2 bots
PostPosted: 15 Jun 2010, 17:39 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Guessmyname wrote:
I still have no idea how the Can can manage to walk... or even why they gave it legs in the first place. If the base is that wide, surely tracks would have been a better option...



Would it be just be a tank at that point?


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 Post subject: Re: Core t2 bots
PostPosted: 15 Jun 2010, 22:08 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
Yes. But it would still make more sense than Captain Waddle


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 Post subject: Re: Core t2 bots
PostPosted: 15 Jun 2010, 22:23 
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
lol, i agree.


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 Post subject: Re: Core t2 bots
PostPosted: 09 Jul 2010, 20:09 
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Joined: 22 Feb 2006, 03:01
Location: Back In the Abyss, of OBLIVION!
Captian waddle has personality though.


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 Post subject: Re: Core t2 bots
PostPosted: 31 Jul 2010, 14:53 
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Joined: 28 Nov 2006, 13:22
Still really looking forward to these, of course, beherith.


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 Post subject: Re: Core t2 bots
PostPosted: 31 Jul 2010, 16:05 
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Fuck, a month and half have passed since I last had the time and will to work on these :(


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 Post subject: Re: Core t2 bots
PostPosted: 04 Dec 2010, 19:07 
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Image


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 Post subject: Re: Core t2 bots
PostPosted: 04 Dec 2010, 19:29 
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Joined: 08 Dec 2007, 17:39
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Very nice, can't wait to see it ingame.


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 Post subject: Re: Core t2 bots
PostPosted: 04 Dec 2010, 19:37 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Cool beans.
Tryed it without the head?
small critique:
think u can change the feet to look more like a quadruped Mech's feet?
i.e. not turned front in an obvious way but sort of multi directional liek a spiders but very heavy looking.
This guy although cool looks too much like the dog mech form power rangers.


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 Post subject: Re: Core t2 bots
PostPosted: 04 Dec 2010, 19:57 
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Try it yourself gota, ill release the textures soon. Models are already released.


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 Post subject: Re: Core t2 bots
PostPosted: 04 Dec 2010, 20:00 
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Joined: 22 Feb 2006, 01:02
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wops. wrong thread. wanted random wip.


Last edited by knorke on 05 Dec 2010, 14:00, edited 1 time in total.

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