View topic - Release candidate: Spring 0.82.0



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PostPosted: 30 Jul 2010, 12:03 
AI Coder

Joined: 17 Mar 2008, 19:03
Location: RF
unclebb, turn off texture compression. It worked for me. Also almost any crash with infolog.txt with an empty stacktrace is a videodriver problem. So, crying about it here won't help. Spam Intel Corp.


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PostPosted: 30 Jul 2010, 12:10 
Spring Developer

Joined: 16 Dec 2006, 20:59
Quote:
[ 0] Exception Address: 0x05543e88
[ 0] 0x05540000 ig4dev32

As you can see with the addresses, it is indeed is a crash in the intel driver.


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PostPosted: 31 Jul 2010, 20:08 

Joined: 26 Apr 2010, 18:06
Location: High_And_Low.smf
I googled and everything. I tried to use the game_spawn.lua hack. Is there any way to use the old game mods (not supporting the "Engine wont spawn starting units change" yet)? Or are there at least recent versions of NOTA or Complete Annihilation which are capable of dealing with this?

greetings


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PostPosted: 31 Jul 2010, 20:45 
User avatar

Joined: 08 Jun 2009, 16:59
Location: Croatia
One thing I would like to see fixed is that features (walls primary) don't force spheres as collision volume, but that they can be manually defined.
I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.


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PostPosted: 31 Jul 2010, 23:02 
Spring Developer

Joined: 08 Oct 2006, 15:58
Feature coldet volumes can be manually specified.

Code:
// defences.tdf
[arm_dragons_teeth_dead]
{
   ...
   object=arm_dragons_teeth;
   footprintx=2;
   footprintz=2;
   height=40;
   metal=8;
   damage=2400;
   ...
   collisionVolumeType=box;
   ...
}




Quote:
I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.


DT's and the like start life as units, then become features when built, which have their own independent definitions.


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PostPosted: 31 Jul 2010, 23:32 
Moderator

Joined: 19 May 2009, 20:10
Horazont wrote:
Or are there at least recent versions of NOTA or Complete Annihilation which are capable of dealing with this?

CA stable worked till there was another mod breaking change. Latest test works fine.


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