Pretty odd format to run it though, and the prize seems to be the honor of being distributed through their upcomming content delivery system (Steam-like thing) which isn't even mentioned on the blog 0.o
A bit of web-research gave me this website though (WorldKi), pretty sure its that because the blogs linked there link to the competition..
What do you guys think? Does it make sense for CA to be distributed outside of SpringDownloader? Heck, do the licenses allow for that?
I guess more exposure can't be a bad thing, no matter how small...
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
of course its cool that more people will probally check out spring, watch the youtube video etc.
but the price is useless imo. i do not think it makes sense, springdownloader is looking better and better so no need for another client thing. I doubt they would include support for ca's pool system etc anyway and how would their client work together with ca's serverthing or what it is.. so you would download their client, which downloads springdownloader which updates ca?
Stiff competition, its nice to get recognition but a competition and project like WorldKi thrives on buzz. Its a distribution and marketing model, if it doesnt have buzz, whats the point?
Good luck monetizing content from open source games, too. Dont expect much from this but good luck to him if he can get a PR machine running for Indie/Open source games, lord knows they need it.
And Spring may have more potential, it may be more moddable and a more powerful engine, but, as this forum keeps repeating, it lacks in polish, in single player, in delivering an enjoyable experience. Then I only played Aquaria out of the bundle and maybe the others aren't as good.
Joined: 25 Aug 2004, 12:31 Location: Has not played *a in years.
counter strike never had single player, but it was so popular it became commercial. you really don't need a single player, it would be a nice addition, but I think the main issue is as some one put it is "the SDK" feel of the whole package.
counter strike never had single player, but it was so popular it became commercial. you really don't need a single player, it would be a nice addition, but I think the main issue is as some one put it is "the SDK" feel of the whole package.
Counterstrike was also easy to get into and pick up. Rounds were short. And it was a different time back then, when there wasn't a glut of online games to play.
HoN, LOL and DoTA are purely online experiences, and are relatively close to an RTS in many important respects (lack of drop-in-drop out, progressive development over the course of the game, control scheme etc). And again, we dont need to bring up Starcraft (it has singleplayer, but thats not why its still played to the level it is). These are games played on a professional level (for monies).
There is enough of a demographic here, enough of a market. Granted its not as large as the singleplayer demographic but its large.
I purchased the humble indie bundle (I sent all the money to charity, which is a weird kind of spite), and let me tell you, they are mostly very primitive but cute and sometimes conceptually clever puzzlers and platformers, little above flash games. If all you're saying they have over us is polish and publicity (Whats 'recognition'? Like thats something to recommend) then you're damn right, because what the spring community has built is amazing.
Good luck to them but we and dozens of other people out there are toiling in total and complete obscurity in comparison. Perhaps its wrong to talk this way about the indies who have 'made it', when big companies earn thousands of times as much pushing absolute garbage onto mindless teenagers but its a bit of a shame that people think that battle for wesnoth is as complicated as open source gaming gets.
Indeed, let's not forget that we hear only from the succesfull projects. We never heard (or quickly forgot about) the hundred failed DOTA-clones, we never hear about the thousand great indie game that failed to meet their public. "Survivor Bias", etc...
Quote:
If all you're saying they have over us is polish and publicity
Yes. The engine is starting to have too much features, in fact I'd rather get it frozen. So that mappers and modders get time to catch up. Then we need quality mods to emerge, and get finished.
And hurry up, because gamers' expectations are rising every year. The wow of today is the meh of tomorrow.
Quote:
Whats 'recognition'?
Recognition would be to get large news website, bloggs, print magazines, steam, etc... talk about Spring, writing article praising Spring, many times, from many different places, so that whenever a gamer hears Spring, he "recognizes" it, that is, it knows what it is from having already heard of it.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum