View topic - BA 1v1 tourney sunday 20.6.



All times are UTC + 1 hour


Post new topic Reply to topic  [ 38 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: 19 Jun 2010, 18:30 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
or
Hobo Joe wrote:
KaiserJ wrote:
not a bad point gota; but this way people can prepare and try the maps out and work on strategies beforehand...

tbh i think it would be pretty cool if the WHOLE tourney could be played on -new- maps that are only released moments before the tourney begins... that way everyone would be on the same level in terms of map knowedge


And reveal their untested imbalances and shaft people on their first round of the tourney


or just having more fun and be less predictable

ah no sorry, growing e-penis is more important, nvm


Top
 Offline Profile  
 
PostPosted: 19 Jun 2010, 18:37 
User avatar

Joined: 14 Jan 2009, 14:20
Hobo Joe wrote:
KaiserJ wrote:
not a bad point gota; but this way people can prepare and try the maps out and work on strategies beforehand...

tbh i think it would be pretty cool if the WHOLE tourney could be played on -new- maps that are only released moments before the tourney begins... that way everyone would be on the same level in terms of map knowedge


And reveal their untested imbalances and shaft people on their first round of the tourney


I think a reduce nummber of pople could test the map in 1vs1 before and do not participate to the tourney.
I can be one of them if you want

I really think should an awsome idea


edit: thanks for the links


Top
 Offline Profile  
 
PostPosted: 19 Jun 2010, 18:43 
Community Representative
User avatar

Joined: 08 Sep 2008, 21:59
Location: small cars
easy enough to make a mirrored map...

that way if it's fucked, at least it'll be equal from both sides. nobody has to get shafted. i could only see problems arising if the map is not mirrored, and even then, i doubt that a well-planned map would give this kind of problem.

maybe i will make 3x 1v1 maps or something, and try to organize a tourney to play on them in the next few weeks/months if people feel its a worthwhile idea

edit : lol hobo you're such a negative nancy, lighten up!


Top
 Offline Profile  
 
PostPosted: 19 Jun 2010, 18:54 
Modeler
User avatar

Joined: 02 Jan 2008, 21:55
KaiserJ wrote:
easy enough to make a mirrored map...

that way if it's fucked, at least it'll be equal from both sides. nobody has to get shafted. i could only see problems arising if the map is not mirrored, and even then, i doubt that a well-planned map would give this kind of problem.

maybe i will make 3x 1v1 maps or something, and try to organize a tourney to play on them in the next few weeks/months if people feel its a worthwhile idea

edit : lol hobo you're such a negative nancy, lighten up!



Only in the morning. :(


Top
 Offline Profile  
 
PostPosted: 19 Jun 2010, 20:32 
User avatar

Joined: 07 Apr 2009, 11:43
If someone manages to find some "untested imbalances" that just means they did better map analysis than their opponent.

All these maps are functionally mirrored and everyones free to pick their side differently on each map, so there is no balance issues here... If some map plays in a manner you don't like, tough shit, many people don't like some of the old & heavily played maps either.

And yeah a tourney seems like an alright place to introduce new maps.


Top
 Offline Profile  
 
PostPosted: 19 Jun 2010, 21:04 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
It's not about the map being balanced.
It's about people being unfamilair with the maps and making moves that are completely wrong for the map but are not easy apparent to be bad just by looking at the map...
What you get are shitty boring games.


Top
 Offline Profile  
 
PostPosted: 19 Jun 2010, 22:21 
Community Representative
User avatar

Joined: 08 Sep 2008, 21:59
Location: small cars
Gota wrote:
It's not about the map being balanced.
It's about people being unfamilair with the maps and making moves that are completely wrong for the map but are not easy apparent to be bad just by looking at the map...


well i can agree with all of this... it really depends on what the nature and quality of the created maps would be though dictating the success, rather than just the maps being new (i could take red comet, rearrange the mexes a bit, and you'd probably still be able to play in the same manner, just as an example)

i could see fails coming in the form of misleading slopes, differing metal amounts, strange tidal / wind values, or just bizarreness in general.

that been said, most "competitive" style maps seem either to favour one type of unit (vech maps or bot maps) or feature a fusion of the two with clearly defined boundaries (altair crossing is a good example of this)

all im thinking is that given simple enough concepts, normally sized and placed and distributed metal spots, and no "proof of concept" maps or maps favouring things like trans commander starts, and an "easy to read" texture, this type of "new map" competition could be successful.

certainly a different type of competition, pro players wouldnt be able to practice specific strats... so it would be more of a match of strategic improvisation and adaptation rather than purely micromanagement


Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 07:39 
User avatar

Joined: 01 Dec 2007, 17:21
Location: Orion arm, Milky Way
Gota wrote:
What you get are shitty boring games.
I disagree. What happens is the opposite imo. If players don't know how to play a map but are half decent they realize what they do wrong and adapt. Executing the same BQ for the 100th time on a map you've played 1000 times is boring.


Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 11:03 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
Teutooni wrote:
Gota wrote:
What you get are shitty boring games.
I disagree. What happens is the opposite imo. If players don't know how to play a map but are half decent they realize what they do wrong and adapt. Executing the same BQ for the 100th time on a map you've played 1000 times is boring.


Amen brother.


Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 13:43 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
I'm not just speculating.
Its not the first time there are unpopular maps in a tourney.
You get boring short games.
we'll see i guess.


Last edited by Gota on 20 Jun 2010, 13:53, edited 1 time in total.

Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 13:49 
Map Creator
User avatar

Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
Teutooni wrote:
Gota wrote:
What you get are shitty boring games.
I disagree. What happens is the opposite imo. If players don't know how to play a map but are half decent they realize what they do wrong and adapt. Executing the same BQ for the 100th time on a map you've played 1000 times is boring.


tell that to the dirty DSD crowd


Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 15:10 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
Gota wrote:
I'm not just speculating.
Its not the first time there are unpopular maps in a tourney.
You get boring short games.
we'll see i guess.


Totally depends on your definition of boring. I find watching top tier players on BA CCR incredibly zzz inducing, but that's just me.


Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 17:40 
User avatar

Joined: 07 Apr 2009, 11:43
Gota wrote:
I'm not just speculating.
Its not the first time there are unpopular maps in a tourney.
You get boring short games.
we'll see i guess.

Compare to some old popular maps then - are games on geyser very long for example? From what I've seen games played on these maps, they weren't too short or boring compared to anything else. That's why I chose them, they're solid maps that make interesting games.

Yes some past tourneys have had maps that made for a big amount of boring disappointing games. But these maps are better than that, sure someone can still make a stupid mistake and lose right away but that can happen on every map even after tons of experienc on it.


Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 18:46 
User avatar

Joined: 07 Apr 2009, 11:43
http://challonge.com/batourney2


Top
 Offline Profile  
 
PostPosted: 20 Jun 2010, 22:13 
User avatar

Joined: 07 Apr 2009, 11:43
Carpenter wins! For the finals both players agreed to a best of 3 instead of 5.

ggs wp


Top
 Offline Profile  
 
PostPosted: 21 Jun 2010, 01:42 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
lol apparently i was in this tourney?


Top
 Offline Profile  
 
PostPosted: 21 Jun 2010, 01:45 
Redacted
User avatar

Joined: 11 Jul 2007, 16:47
and your opponent beat you a thousand times?


Top
 Offline Profile  
 
PostPosted: 21 Jun 2010, 01:47 
Community Lead
User avatar

Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Tourneys have always been a good place to debut maps by skilled map developers.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 38 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.