Hm, will the change also allow us to let a team stay alive even after all its units are destroyed so having 0 units would be a valid state? Would be useful for stuff like team games where all teams of an alliance should remain alive as long as the alliance survives so units can still be given to the "dead" teams and of course mods that have a different loss condition while allowing you to create units even without existing units.
Imho, the best behavior in general is an over-ridable default gadget, but obviously the Spring devs disagree since we're starting to see breaking changes with a nice package of "here's how to get the old behavior back" which I suppose is a bit cleaner for new projects.
note that some mods take 400megs, engine takes 18megs
Updating a bug fix in a 400meg mod requires downloading 1k. As Neddie stated.
Trademark, you are an old dinosaur who is stuck in the past in every way. You are out of the loop when it comes to lua, when it comes to the rapid system and you should stop talking and start listening.
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