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PostPosted: 01 Feb 2010, 22:46 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
PicassoCT wrote:
Attachment:
Map.jpg


that looks amazing, got any ingame screenys?


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PostPosted: 02 Feb 2010, 00:11 
Engines Of War Developer

Joined: 09 Jun 2005, 22:39
Location: Germany, the EU
@ Bob - that's a good thought, and yes, I think we can have set standardised info to be used by the game in the map (makes way more sense than having it all in the mod-file, as well).

@Ivory - not with nice Skyscrapers placed as well yet... Though I've promised that on Moddb, so I guess I should crank some out.


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PostPosted: 02 Feb 2010, 03:10 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Any one have ideas on ugly map edges? Some ideas Sean has proposed is a buffer for units to not walk on the edge of the map mixed with a camera restriction so you don't accidentally see the edge. I'm not really for it but I can think of much else as alternative.


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PostPosted: 02 Feb 2010, 08:03 

Joined: 19 Apr 2005, 18:23
Screenshot from the RUSE rts from Ubisoft, looks good imo maybe lua it?

Image

a video here too:

http://www.youtube.com/watch?v=fXhtRdv368w


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PostPosted: 02 Feb 2010, 10:38 
Engines Of War Developer

Joined: 09 Jun 2005, 22:39
Location: Germany, the EU
That's a very pretty solution, but since our problem is going to be at pretty close zoom levels, I don't think it'd do the trick.

I should probably dig for a thread, I know some approaches for the map edge problem were discussed in - I think Beherith has probably done most thinking and implementing (in maps he's made) on the issue.

Edit: Here's the thread I was thinking of.
This is marginally related.

Note that there are a few maps out there that have relatively nice solutions to the edge problem - two I can think of are surrounded by water, and one uses mountains and movement restrictions. I guess for our map a combo of both might be plausible in theory...


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PostPosted: 07 Mar 2010, 20:12 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
NewSeoul: Something i work on

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Map is sort of a BeeHive City, the buildings will be ground, the rooftop Features. Idea was - how would a city look like, that got nuked with all its inhabitants in it- and then rebuilded by nanobots, who dont have the slightest clues about what a humanbeeing would prefer his livingspace alike, except for basic data like humidity, temprature, needs like water, electricity, air and light.


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PostPosted: 08 Mar 2010, 06:45 
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Thats awesome PCT!


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PostPosted: 08 Mar 2010, 22:42 
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Joined: 09 Jun 2005, 22:39
Location: Germany, the EU
Interesting! I hadn't got it when you showed me the last WIP shot, to be honest.


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PostPosted: 09 Mar 2010, 03:53 
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Joined: 25 Aug 2004, 12:31
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i agree...


Last edited by bobthedinosaur on 09 Mar 2010, 20:10, edited 1 time in total.

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PostPosted: 09 Mar 2010, 16:42 
Map Creator
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Location: waiting in line for The Expendables 2
PicassoCT wrote:
Idea was - how would a city look like, that got nuked with all its inhabitants in it- and then rebuilded by nanobots, who dont have the slightest clues about what a humanbeeing would prefer his livingspace alike, except for basic data like humidity, temprature, needs like water, electricity, air and light.


cool


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PostPosted: 02 Jun 2010, 02:07 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
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Just an update:

Sean is missing. Last I heard he lost interest in finishing the game to its original concept, but said he would like to at least make a playable version for release. Since then he has disappeared and has made no attempt to reply to my hales.

So I am going to release the models and a unit crap (scripts/fbi) for other projects.

If any one is seriously interested in continuing this project you can pm me or email me and we can discuss it. I have no intention on working on this project by my own (it was never my project to begin with) and I am not too enthusiastic about putting my time in it, but I am flexible enough to work something out if someone wants to attempt to work on it.

Contents will probably be released in the art and modeling forum, when I get it organized (okay idea?)

edit: Oh yeah, picasso do you want to redo your maps to work with other games? I don't want them to be a waste, and would be awesome with other games/ mods.

edit2: it is uploaded up at spring portal, i would like to have it on spring file, but it says i dont have permission to upload. so if any one would like to upload it to spring files for me that would be great.


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PostPosted: 02 Jun 2010, 13:01 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Nope, its only one map - and one half finnished, so lets put everything into clipboard s - shredder shredder shredder :)


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PostPosted: 02 Jun 2010, 18:40 
Blood & Steel Developer
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Location: Has not played *a in years.
nooo. that korean tree house map was a great idea. please release it!


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PostPosted: 02 Jun 2010, 19:38 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
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Maybee later, well basically all thats missing anyway is the smd and the background- and the convertion of the feature. Will add that to the todo list, right after "buy toilettpaper-because todolist runs out"

Journeywar goes first :)
Seriously Every mapper i meet in this comunity either moved on or got himself a mod, i got to make one too, just to get rid of that "stuck in class" labell. Its gonna be like the mapz, mad, wild and unplayed, but hey, years later, lookin back, in will be able to say, i did it. Thats gota mean somethin.

CentrA.I.l Citadell
Attachment:
CentrA.I.jpg [85.66 KiB]
Downloaded 2 times


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PostPosted: 02 Jun 2010, 21:22 
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very impressive.


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PostPosted: 02 Jun 2010, 21:49 
Cursed Zero-K Developer
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Can I have a Korean treehouse?


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PostPosted: 02 Jun 2010, 23:22 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
CarRepairer wrote:
Can I have a Korean treehouse?


http://rapidshare.com/files/394580600/Messy.sd7.html

Everything in the Finalfolder- but nothing final.


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PostPosted: 03 Jun 2010, 17:08 
Cursed Zero-K Developer
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Thank you.


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PostPosted: 04 Jun 2010, 08:54 
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Here are the models and other resources. Please don't let them go to waste modders.
http://spring-portal.com/index.php/docm ... -resources


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PostPosted: 28 Jun 2010, 16:21 
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PicassoCT wrote:
CarRepairer wrote:
Can I have a Korean treehouse?


http://rapidshare.com/files/394580600/Messy.sd7.html

Everything in the Finalfolder- but nothing final.

How do I open a .max file? Blender and Wings don't recognize it.


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