View topic - BA and Hd 5870: bad texture.



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PostPosted: 31 May 2010, 11:45 

Joined: 27 May 2010, 22:05
Yesterday i had one lockup, i don't know if it was caused by the ak swarm of a player (more than 200 ak).

I have the debug report, so if someone is interested, just ask for it and tell me how to send to you.

About the Balanced Annihilation Developers, I have written a nearly identical post in the specific subforum, but no answer at all.

I don't know how to reach them. :(


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PostPosted: 31 May 2010, 12:18 
Spring Developer
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Joined: 22 Sep 2007, 08:51
for the crash, please attach the infolog.txt as a file to your post, or use pastebin.com.

about BA:
It has no developers, only one maintainer and .. it is very unlikely that anyone is going to mess around with the Textures there (or with anything else that is not balancing).


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PostPosted: 31 May 2010, 12:26 

Joined: 27 May 2010, 22:05
ok, done.

However in the Debug report folder, i have some more files (client.txt, ext.txt, etc), do you need them?

Thanks


Attachments:
File comment: Debug report
infolog.txt [28.56 KiB]
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PostPosted: 31 May 2010, 13:27 
Spring Developer
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Joined: 22 Sep 2007, 08:51
hmm :/
there is no stack trace in the infolog, which means.. we can not do anything really. if it happens again, you might have to get a debug build of spring, run it in gdb and try to reproduce, or alternatively test latest development version if it happens there too.
we do not need the other files.


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PostPosted: 31 May 2010, 14:20 

Joined: 27 May 2010, 22:05
This time it crashed in a different way.

You can see in the infolog, at the end, there is a lot of error entries.


Attachments:
File comment: Debug report
infolog.txt [24.23 KiB]
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PostPosted: 31 May 2010, 15:45 
Spring Developer
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Joined: 22 Sep 2007, 08:51
translated:
http://buildbot.eat-peet.net/spring/sta ... 16967.html

looks like an error in a widget (or gadget).


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PostPosted: 05 Jun 2010, 14:19 

Joined: 21 Mar 2010, 11:37
Updated to CCC 10.5, Ati Radeon HD 5670

3do Arm Commander in CA:
Image

Wait a second!

Image

Entire cavedog texture atlas?

It would be nice if it was possible to fix from Spring, I noticed some good fps increase in other games.


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PostPosted: 05 Jun 2010, 22:38 
Spring Developer

Joined: 16 Dec 2006, 20:59
I just tried my 5970 and I can confirm that the 10.5 driver has bad textures. 10.4 looks better. I did not test stability yet.


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PostPosted: 06 Jun 2010, 13:07 

Joined: 27 May 2010, 22:05
Yep, the problem is only with the 10.5 catalyst, I hope next driver version will correct it.


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PostPosted: 13 Jun 2010, 10:39 

Joined: 13 Jun 2010, 10:37
I have the same texture problem, with ATI Radeon HD 4290 and Catalyst 10.5. :cry: :cry: :cry:

All other games work fine though.


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PostPosted: 17 Jun 2010, 08:40 
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Joined: 16 Feb 2008, 02:00
Location: Location Location
I have been getting the same problem on an ati 4500 radeon mobility.

Ps the catalyst 10.6 driver is out now..

I am about to give it a go and see if the problem is fixed


--

Nope.. still having the same problem


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PostPosted: 17 Jun 2010, 15:37 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I have an ati radeon 3400 mobility and 10.5 drivers. 10.4 worked but i can't seem to find them. Anyone know where i could get the 10.4 drivers?


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PostPosted: 17 Jun 2010, 16:58 
Lua Coder
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Joined: 20 Feb 2007, 01:10
I googled for "catalyst old drivers" and found:
http://www.oldapps.com/ati.php

Have a try...


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PostPosted: 17 Jun 2010, 18:43 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Thanks Man


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PostPosted: 17 Jun 2010, 21:45 
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Joined: 09 Feb 2010, 22:41
i have a 5850 ati card.. same problem with 10.5 & 10.6 drivers. With 10.4 all seems fine (i haven't any crash).. It's possible to solve this problem? :(

EDIT: i use also Ubuntu x64 with the same version of linux driver in dual boot.. the same problem is also there!!! O_o"


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PostPosted: 19 Jun 2010, 13:25 

Joined: 29 May 2010, 22:40
I can confirm the bug with 10.6 on Gentoo Linux and 2.6.33-zen3 kernel. I also found the same texture map that FinDude saw on the Com on certain parts of a Mex - it can probably be found on all items...


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PostPosted: 19 Jun 2010, 17:51 

Joined: 13 Jun 2010, 10:37
I just tried 10.6. Nothing has changed. Same texture bugs as before.

All original TA models have texture problems. New models in XTA and NOTA look good.

I googled that the problem is that the graphics driver does not support texture compression used by old models.

Edit: The problem is that the ATI driver can't decompress .dds textures.

So instead of waiting forever for better drivers, maybe just change the Spring graphics code to use another rendering technique?

EDIT: The problematic compression is S3TC:
BASH wrote:
theUser@sillyPC:~$ glewinfo | grep -i s3tc | grep MISSING
GL_S3_s3tc: MISSING


Last edited by megaNaab on 20 Jun 2010, 12:49, edited 4 times in total.

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PostPosted: 20 Jun 2010, 00:03 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
^Would that be difficult to do Spring Devs?


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PostPosted: 20 Jun 2010, 10:56 

Joined: 29 May 2010, 22:40
megaNaab wrote:
EDIT: The problematic compression is S3TC:
BASH wrote:
theUser@sillyPC:~$ glewinfo | grep -i s3tc | grep MISSING
GL_S3_s3tc: MISSING

hmmm... not sure that's the problem, because I do get this with 10.4 too:
Code:
daniel@maya ~ $ glewinfo | grep -i s3tc
GL_EXT_texture_compression_s3tc:                               OK
GL_S3_s3tc:                                                    MISSING

Will try with 10.6... back in a minute...
...
No change - I get the same output for above command with 10.4 and 10.6.


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PostPosted: 20 Jun 2010, 11:19 

Joined: 29 May 2010, 22:40
I posted this problem in the Phoronix forum discussing the release of 10.6 (http://www.phoronix.com/forums/showthre ... 96&page=13) and a AMD dev answered. I have the impression he wants to help, so if we can provide him with more info, that might bring us nearer to a solution.


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