View topic - Input for next xta version (non-balance issues)



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PostPosted: 28 May 2010, 06:44 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
ok so somebody was working on a better ui but that is still long to come so how about some small changes that are easy to do. The buildmenu could be better sorted.
for example commanders buildmenu:
Image :arrow: Image
It makes no sense for the T1 labs to be at top, then comes some water stuff, then come the T2 labs.

there are holes are because i was too lazy to see what is on the other sides. But I think they would not be so bad, maybe its possible to add a "empty unit" in there? Or some other less hackish way :roll:
Main idea is, factories should be grouped, as should eco stuff or defense.

Even better, if there is no water on the map, remove the water buildings from the buildmenu! :shock:


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PostPosted: 28 May 2010, 09:46 
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Joined: 17 Jun 2009, 12:21
or use keybinds ;-)


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PostPosted: 29 May 2010, 11:54 

Joined: 20 Feb 2010, 12:17
agree with reordering of build menu stuff by type (Plant, metal, energy, defenses).

Ca has yellow "construction" borders on factory build pictures. That also helps.


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PostPosted: 31 May 2010, 10:18 
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Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
FaerieWithBoots wrote:
or use keybinds ;-)

not an option for people who dont use them.


Clicking more brings up your game.


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PostPosted: 01 Jun 2010, 05:08 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
fixing the build menus is easy but time consuming and repetetive


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PostPosted: 02 Jun 2010, 14:46 
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Joined: 22 Feb 2006, 01:02
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I think it still needs to be done because even if a super-lua UI should be finished, the order would still be wrong.


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PostPosted: 02 Jun 2010, 21:10 
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Joined: 21 Dec 2006, 14:36
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i think for sea buildings, the underwater mex should be on the first page. Thats what fucks me the most.


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PostPosted: 03 Jun 2010, 12:01 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Yes, but it's also a problem with the pictures, under water energy storage and floating metal maker look very similar.


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PostPosted: 08 Jun 2010, 01:35 
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Joined: 23 Feb 2009, 16:29
Location: Finland
One more thing: would it be possible to increase the slope tolerance of the Commander. He is presently ridiculously intolerant for slopes, and I think that has never really been the intention of the modmakers.


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