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 Post subject: Core T1 Kbot remake
PostPosted: 24 May 2010, 12:45 
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Joined: 26 Oct 2007, 15:21
With many many thanks to KaiserJ, smoth, Guessmyname, Masse, and of course Mr D for setting a great example, I wish to present my core t1 bot remake.

Models in Wings, texture with Fireworks, Photoshop and Xnormal for AO bake.


License is CC-BY-SA 3.0 Other licenses available on request.

Source package contains wings file, s3o files, textures.

I would like to ask for help or guidance in scripting them.

Image

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Edit: added wrecks
Image


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bcore.7z [5.64 MiB]
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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 12:48 
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Joined: 13 Jan 2008, 19:40
Location: New Zealand
Nice work


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 12:55 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Sexy :wink:

I'm going to try scripting them for kicks, but I am a noob at scripting so don't really expect anything out of me.

I hope to see these in a game soon though.


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 13:43 
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
Isn't Necro T2 in real OTA? :wink:

Great work anywho 8)


Last edited by FLOZi on 24 May 2010, 13:46, edited 1 time in total.

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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 13:45 
Map Creator
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Joined: 23 Jan 2008, 18:29
I think this is what *A people have been waiting for. Some action in remodelling OTA models while still being loyal to the old concepts.
And I think they look really great!
Thanks!


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 13:48 
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Joined: 21 Mar 2009, 15:55
Location: Not here, at least
I love the storm one!
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 14:05 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Beherith wrote:
I would like to ask for help or guidance in scripting them.

I'll tell you for free, do it in lua.


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 14:40 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 14:54 
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AF wrote:
These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher

Crasher and con are my favorite :)


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 14:58 

Joined: 29 Oct 2008, 15:55
Crashes looks a bit like a flower, very nice!

Con reminds me of terminator :)

Necro is a bit week tbh, has too much personality, and I am a bit too used to a more edgy necro (even with all low poly models in spring, the necro is the edgiest model there is)


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 14:59 
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Yeah necro is my least fav, but its free :D


Image


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 15:03 
Lua Coder
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Joined: 20 Feb 2007, 01:10
One man to rule them all...
Dunno what to say, you will have to prove to us that you are human after all! Until that, I will assume you are an alien from planet spring...


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 15:13 
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Joined: 26 Oct 2007, 15:21
Would anyone be interested in a tutorial on how i textured these?


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 15:16 

Joined: 29 Oct 2008, 15:55
Beherith wrote:
Would anyone be interested in a tutorial on how i textured these?



I would be very much interested, have you also created the textures? if so, would be nice to know about that too.


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 15:28 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
+1 on the tutorial


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 23:10 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Storm and crasher are really nice


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 23:19 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
once scripts are done ill add em to SA 100%.


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 24 May 2010, 23:45 
Modeler
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Joined: 02 Jan 2008, 21:55
A tutorial would be amazing.


Awesome models, especially the storm and crasher.


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 25 May 2010, 12:55 
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Joined: 26 Oct 2007, 15:21
added wrecks, posted tutorial as well.
Image[/quote]


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 Post subject: Re: Core T1 Kbot remake
PostPosted: 25 May 2010, 19:31 
Skinner / Texturer
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Joined: 18 Oct 2005, 19:56
Location: Germany
Wow very nice but if i open them in upspring all the textures are messed up.


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