View topic - Map RELEASED !!! ... called Lush-Greens-Two ..



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PostPosted: 26 Nov 2005, 22:52 
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Joined: 19 Jan 2005, 03:37
Location: New Hampshire USA
I have to first thank, GrOuNd_ZeRo for releasing Alaska ...
I've been hitting my head on the walls trying figure out
how to add custom features. I was putting all the folders
in the maps folder. Now I see how its layed out now.

Too make it short ... I learned something NEW ... :lol:


UPDATE : 12-2-05

Map is complete .... I hope you enjoy it ...

So, here are some screenies for you to look over ...

Image

Image

Image


You can download it from the FU web site:
http://www.fileuniverse.com/?p=showitem&ID=1929




Any comments .... post them ..


Last edited by genblood on 03 Dec 2005, 04:30, edited 1 time in total.

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PostPosted: 26 Nov 2005, 23:11 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
The features look a little out of place.


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PostPosted: 27 Nov 2005, 01:01 
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Joined: 19 Jan 2005, 03:37
Location: New Hampshire USA
Here is a pic with smaller rocks ....
Does it look better ...


Image


any comments ...


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PostPosted: 27 Nov 2005, 02:18 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Make them A, less shiney, and B, larger at the base so they don't look like they've just been plonked there.


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PostPosted: 27 Nov 2005, 15:36 
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Joined: 12 May 2005, 19:08
I agree... If the rocks were more like the ambient color of the map it would really look nice.


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PostPosted: 27 Nov 2005, 15:46 
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Joined: 28 Apr 2005, 18:29
Location: Netherlands
are those feature's 3do?

i hope not as my texturesheet is already pretty full..


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PostPosted: 27 Nov 2005, 17:56 
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Joined: 19 Jan 2005, 03:37
Location: New Hampshire USA
Here are a few more screen shots for you to look at ...


Image

Image

Image



If I don't change anything, most likely I'll release it some time
next.

Post your comments .... Also, all the rocks and crystals are in
3do format.


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PostPosted: 27 Nov 2005, 23:12 
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Joined: 30 Apr 2005, 00:10
Location: Fort Sill, OK, USA
I'm happy I could help out with my map :)

Sorry my rocks are a little shitty, i've tried my best to make them look reasonable, but I can't model round objects very well...


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PostPosted: 28 Nov 2005, 21:08 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
We need somebody to take time to make a large selection of feature models and shove them in the main spring downlaod with XTA. Otherwise map making will become a specialist art for only those capable of modelling their own features, or who have a knack for nice btu featureless maps, like desert.


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PostPosted: 28 Nov 2005, 21:59 
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Joined: 28 Apr 2005, 18:29
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they better make them all s3o right away... otherwise we will get issues..


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PostPosted: 28 Nov 2005, 23:54 
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Joined: 07 Jul 2005, 20:15
Location: Lost... in one of his own maps
NOiZE wrote:
they better make them all s3o right away... otherwise we will get issues..
If I make anything worth using I will submit them.

I was thinking of using the prefix wea_ for all my stuff so there would be less chance of name conflicts.


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PostPosted: 29 Nov 2005, 02:24 
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Joined: 19 Jan 2005, 03:37
Location: New Hampshire USA
Here is another screenie of the map. This time I added the
commander statue. I put it in 4 places on the map. It
should help you out when you need that extra metal or
energy to buld units or building ... :lol:

Image


Post your comments ...


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PostPosted: 29 Nov 2005, 02:52 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
Who in there right mind would destroy a monument to their commanders glory?

But that is a cool statue.


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PostPosted: 29 Nov 2005, 13:21 
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Joined: 30 Apr 2005, 00:10
Location: Fort Sill, OK, USA
I'd love to make a bunch of features but some things are holding me back.

I need Alpha to make decent looking trees and plants also i'd like to know what features to make.


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PostPosted: 29 Nov 2005, 17:05 
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Joined: 15 Dec 2004, 20:53
Location: London
Alantai Firestar wrote:
We need somebody to take time to make a large selection of feature models and shove them in the main spring downlaod with XTA. Otherwise map making will become a specialist art for only those capable of modelling their own features, or who have a knack for nice btu featureless maps, like desert.

That sounds like a need for a formal request to the Art forum. Can anyone make such thread there with reference to formats, a list of usefull models and other stuff?


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PostPosted: 29 Nov 2005, 21:40 
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Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
I agree some basic features should maybe be included on top of the current ones, but dont remove the custom feature stuff, and also, dont put in anything to fancy. Just teh basics. If you put in some ammazing moddel of a comander statue or somthing EVERY noob would use it. and that would sux.

Rocks and a few more trees are fine (especialy trees) but other than that i think it should be up to teh map maker to either make his own or find a willing moddeler to help him/her/it.

aGorm


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PostPosted: 29 Nov 2005, 23:52 
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Joined: 12 Nov 2004, 06:08
Location: Brickclaw, WA USA
By the way when I figure out how to get features to work with s3o format, I'll redo the commander statue with new textures and a better model.


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PostPosted: 30 Nov 2005, 00:05 
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Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
I know teh secret of 3so and features... :-) is it a moddeling problem or a maping problem or a the texture should work but it dont sort of problem you have?

aGorm


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PostPosted: 30 Nov 2005, 22:23 
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Joined: 12 Nov 2004, 06:08
Location: Brickclaw, WA USA
Well at the moment I have to wait till the weekend when my bro gets back so I can get the installer files for the 30day trial of 3DS MAX 8 off his computer so I can reinstall 3DS MAX(trial ran out so got to install it again).

My problem was that I couldn't get MAX to output the dds texture files after I UV unraped it. I think it was because I was using multiable textures, and I should have been using just one multi texture. Oh well. I did get a s3o file to work ingame, but it was inverted. It looks fine in Upspring. By the way that reminds me how bad we need transparency. Maybe the alpha channel on the second texture.

Image
Image


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PostPosted: 01 Dec 2005, 22:09 
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Joined: 12 Nov 2004, 06:08
Location: Brickclaw, WA USA
Sorry about that Genblood. :oops:

Anyways the map is looking good. Just get you rocks fixed and it will be sweet.


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